log vdp.c @ 1875:3457d338ae25

age author description
Mon, 19 Aug 2019 19:06:22 -0700 Michael Pavone Small optimization to render_map in VDP code
Sat, 17 Aug 2019 18:44:15 -0700 Michael Pavone Draw entire lines in H40 mode when possible. Still seems to have an edge case or two, but mostly working well
Fri, 02 Aug 2019 18:51:13 -0700 Michael Pavone Fix regression in sprite rendering in H32 mode
Sat, 27 Jul 2019 21:11:53 -0700 Michael Pavone Fix debug register output regression in border region
Mon, 24 Jun 2019 23:47:16 -0700 Michael Pavone Fix accuracy bugs used by Novedicus to detect BlastEm/Exodus
Thu, 20 Jun 2019 22:31:31 -0700 Michael Pavone Rework sprite rendering phase 3 to better match behavior documented by Kabuto/Titan and fix edge case in sprite overflow flag that was breaking the RPS minigame in Alex Kidd
Tue, 09 Apr 2019 22:39:01 -0700 Michael Pavone Get rid of writes to INVALID_LINE in the framebuffer and fix a crash in OD2 from the recent accuracy work
Tue, 02 Apr 2019 23:55:21 -0700 Michael Pavone Separate compositing from final output. Fixes some minor accuracy issues with regards to when background color reg/CRAM changes take effect. Fixes minor glitch in DF Retro Direct Color DMA demo at inactive/active transition
Thu, 14 Mar 2019 23:23:02 -0700 Michael Pavone Handle interlaced mode in fbdev backend
Sun, 30 Dec 2018 14:43:30 -0800 Michael Pavone Fix some rendering bugs introduced in previous VDP optimizations
Thu, 27 Dec 2018 10:40:24 -0800 Michael Pavone Small optimization to render_map
Thu, 27 Dec 2018 09:23:51 -0800 Michael Pavone Optimized render_map_output a bit
Tue, 18 Dec 2018 19:58:00 -0800 Michael Pavone Allow closing VDP debug windows with the close button in the window title bar
Tue, 20 Nov 2018 01:10:03 -0800 Michael Pavone Populate layer debug buffer during inactive display
Mon, 19 Nov 2018 19:26:57 -0800 Michael Pavone Removed old VDP debug functionality