log render_sdl.c @ 1588:348814d5b73f

age author description
Wed, 20 Jun 2018 09:43:28 -0700 Michael Pavone Fix double free in sync to video mode
Sat, 05 May 2018 23:30:40 -0700 Michael Pavone Refactor to split device bindings from IO emulation code
Tue, 01 May 2018 23:55:48 -0700 Michael Pavone Fix deadlock when changing settings before loading first ROM
Mon, 30 Apr 2018 23:54:52 -0700 Michael Pavone Fix sync to audio option
Fri, 27 Apr 2018 20:08:47 -0700 Michael Pavone Only save config file if something has changed. Re-initialize audio and video with new settings if config has changed
Tue, 17 Apr 2018 22:26:39 -0700 Michael Pavone Audio DRC seems to be working pretty well now. Removed debug printfs
Tue, 17 Apr 2018 00:20:41 -0700 Michael Pavone Moved resample rate adjustment to after frame flip rather than in audio callback as it makes more sense there. Needs adjustment to avoid audible pitch changes
Sat, 14 Apr 2018 23:08:08 -0700 Michael Pavone Audio DRC now sounds good in both NTSC and PAL, just need to adjust constants to minimize latency without leading to dropouts
Sat, 14 Apr 2018 00:07:20 -0700 Michael Pavone Mostly working dynamic rate control. Needs some tweaking, especially for PAL
Fri, 13 Apr 2018 22:25:50 -0700 Michael Pavone WIP dynamic rate control
Wed, 11 Apr 2018 00:17:23 -0700 Michael Pavone Fix regression in right audio channel
Fri, 30 Mar 2018 00:37:08 -0700 Michael Pavone More audio refactoring in preparation for allowing proper sync to video with dynamic audio rate control
Wed, 28 Mar 2018 23:56:38 -0700 Michael Pavone Add support for float32 format audio samples
Wed, 28 Mar 2018 23:36:08 -0700 Michael Pavone Small cleanup to audio interface between emulation code and renderer backend
Sat, 24 Mar 2018 22:18:23 -0700 Michael Pavone Merge nuklear_ui
Sat, 24 Mar 2018 19:40:51 -0700 Michael Pavone Added png screenshot support
Tue, 13 Mar 2018 22:18:20 -0700 Michael Pavone Set glClearColor back to black nuklear_ui
Sat, 25 Nov 2017 20:43:20 -0800 Michael Pavone Skip loading menu ROM if Nuklear UI is enabled. Allow disabling Nuklear UI in favor of old menu ROM both at compile time and in config. Fall back to ROM UI if GL is unavailable nuklear_ui
Sat, 25 Nov 2017 14:42:38 -0800 Michael Pavone Avoid burning a huge amount of CPU in the menu when emulation is not running and vsync is disabled nuklear_ui
Wed, 22 Nov 2017 10:54:27 -0800 Michael Pavone Fix UI rendering in fullscreen and wome initial work on the "pause" menu nuklear_ui
Tue, 21 Nov 2017 19:07:43 -0800 Michael Pavone Initial work on Nuklear-based UI nuklear_ui
Thu, 24 Aug 2017 19:40:53 -0700 Michael Pavone Clear display in SDL2 renderer before doing the texture copy. This gets rid of the artifacts noted in ticket:29
Thu, 15 Jun 2017 22:51:28 -0700 Michael Pavone Allow selecting linear or nearet neighbor scaling for both the Open GL and SDL 2 renderers
Thu, 15 Jun 2017 19:24:16 -0700 Michael Pavone Allow height to be specified in the config file and properly calculate from the aspect setting if it is not specified
Wed, 14 Jun 2017 20:46:11 -0700 Michael Pavone Fix absolute mouse mode when non-default overscan settings are used
Wed, 14 Jun 2017 09:48:46 -0700 Michael Pavone Initial support for drag and drop. Some work needed for proper menu integration.
Fri, 12 May 2017 23:33:00 -0700 Michael Pavone Use printf rather than info_message for message about game controller mappings so it does not pop up a modal when not run from a terminal
Wed, 10 May 2017 22:06:59 -0700 Michael Pavone Load extra controller mappings from gamecontrollerdb.txt
Sat, 29 Apr 2017 12:32:50 -0700 Michael Pavone Make internal screenshot functionality completely ignore overscan settings rather than only doing it for the height
Sun, 23 Apr 2017 00:54:33 -0700 Michael Pavone Add config file option to disable Open GL rendering
Fri, 21 Apr 2017 23:35:32 -0700 Michael Pavone Fix a deficiency in the way types were handled in my ternary tree. Fixes in which some paths that were constructed from a template with variables would sometimes get an extra garbage character thrown in
Mon, 06 Mar 2017 09:46:50 -0800 Michael Pavone Width on glTexSubImage2D call in render_framebuffer_updated needs to match the buffer pitch
Mon, 06 Mar 2017 00:23:35 -0800 Michael Pavone Initial stab at horizontal border emulation. Only works for H40 and still has a few minor holes to fill
Sat, 04 Mar 2017 11:50:14 -0800 Michael Pavone Implement raw screenshot functionality requested in ticket:10
Wed, 01 Mar 2017 00:14:50 -0800 Michael Pavone Fix scancode for F key
Thu, 26 Jan 2017 23:49:13 -0800 Michael Pavone Basic support for mapping an analog axis to functionality
Thu, 26 Jan 2017 20:28:00 -0800 Michael Pavone Added mappings to allow PS-style names for leftstick/rightstick click actions aka l3/r3
Thu, 26 Jan 2017 00:55:02 -0800 Michael Pavone Allow toggling full screen mode at runtime. Allow resizing the window in windowed mode. Allow specifying the aspect ratio in the config file.
Tue, 24 Jan 2017 23:17:24 -0800 Michael Pavone Adjust mouse cursor in absolute mode/menu to account for presence of top border
Tue, 24 Jan 2017 20:53:10 -0800 Michael Pavone Make gamepad "semantic" mapping play nice with hotplug support
Sun, 22 Jan 2017 16:23:59 -0800 Michael Pavone Initial support for using SDL2 game controller mapping functionality
Wed, 18 Jan 2017 23:43:36 -0800 Michael Pavone Overscan is now configurable
Sun, 15 Jan 2017 15:07:24 -0800 Michael Pavone Initial work on emulating top and bottom border area
Thu, 22 Dec 2016 19:51:25 -0800 Michael Pavone Initial support for Genesis/Megadrive PBC mode. VDP still needs Mode 4 to be useful.
Fri, 09 Dec 2016 09:48:48 -0800 Michael Pavone WIP split of ROM loading/argument parsing from Genesis emulation code. Compiles and doesn't crash, but nothing works. Still a few too many globals as well.
Mon, 28 Nov 2016 22:45:46 -0800 Michael Pavone Clean up symbol visiblity and delete a ltitle bit of dead code
Mon, 22 Aug 2016 09:46:18 -0700 Michael Pavone Cleanup the separation of render backend and VDP code in preparation for having extra debug windows. Make determination of H40/H32 based on number of lines in each mode.
Tue, 09 Aug 2016 22:54:35 -0700 Michael Pavone Fix NOGL compile option
Fri, 05 Aug 2016 22:24:43 -0700 Michael Pavone Fix a memory corruption bug from failing to grow the buffer for the window caption when switching games
Sun, 15 May 2016 17:53:56 -0700 Michael Pavone Complete SDL to Saturn scan code mapping
Wed, 11 May 2016 01:15:54 -0700 Michael Pavone Initial stab at Saturn keyboard support
Tue, 10 May 2016 08:59:17 -0700 Michael Pavone Fix bug in 68K movep.l when the destination is a register mapped to a host register
Sun, 01 May 2016 14:59:40 -0700 Michael Pavone Set vsync state based on config file rather than just using whatever the system decides for us.
Sun, 01 May 2016 14:29:12 -0700 Michael Pavone Added a config option that allows turning scanlines on and off
Tue, 23 Feb 2016 21:17:56 -0800 Michael Pavone Added reasonable handling of joystick hotplug
Tue, 15 Dec 2015 20:01:50 -0800 Michael Pavone Initial support for relative mouse mode and skeleton of support for capture mode. Avoid mouse position overflow in absolute mode. Allow absolute mode to be set by ROM DB.
Mon, 14 Dec 2015 19:36:01 -0800 Michael Pavone Scale mouse data based on window size
Sat, 28 Nov 2015 21:27:21 -0800 Michael Pavone Mega mouse support is mostly done
Sat, 28 Nov 2015 20:05:15 -0800 Michael Pavone Dividing by FPS_INTERVAL does not make senese as the division was to convert milliseconds to seconds
Sat, 28 Nov 2015 14:49:34 -0800 Michael Pavone Don't try setting the window title on Android
Wed, 25 Nov 2015 20:32:20 -0800 Michael Pavone WIP support for mega mouse
Fri, 13 Nov 2015 22:56:59 -0800 Michael Pavone Selecting a second game from the menu now works
Sun, 08 Nov 2015 18:38:33 -0800 Michael Pavone ROM is now run after being selected in menu. Initial path for menu is read from config file.
Mon, 27 Jul 2015 23:49:14 -0700 Michael Pavone Use binary mode for reading shaders and config files so we actually get the number of bytes we expect
Sun, 26 Jul 2015 13:33:48 -0700 Michael Pavone Minor cleanup
Sun, 26 Jul 2015 13:25:31 -0700 Michael Pavone Merge
Sun, 26 Jul 2015 13:08:22 -0700 =?UTF-8?q?Higor=20Eur=C3=ADpedes?= Use SDL2 renderer as a fallback
Sun, 26 Jul 2015 13:05:05 -0700 =?UTF-8?q?Higor=20Eur=C3=ADpedes?= Add pure SDL2 renderer
Sat, 25 Jul 2015 18:22:07 -0700 Michael Pavone Use a new fatal_error function instead of calling fprintf and exit for fatal errors. This new function more gracefully handles the case in which BlastEm was not started from a terminal or disconnected from ther terminal (Windows).
Sun, 05 Jul 2015 14:21:34 -0700 Michael Pavone WIP changes to support reading cart memory map from ROM DB
Thu, 28 May 2015 23:04:49 -0700 Michael Pavone Fix crash bug in windows build
Thu, 28 May 2015 22:31:21 -0700 Michael Pavone Get windows build compiling again post-merge
Thu, 28 May 2015 21:19:55 -0700 Michael Pavone Merge windows branch with latest changes
Tue, 01 Apr 2014 21:12:00 -0700 Michael Pavone Make Windows port a little less half-assed
Wed, 20 May 2015 19:05:11 -0700 Michael Pavone Upgrade to SDL 2.0 and drop support for the non-OpenGL render path
Thu, 01 Jan 2015 17:36:23 -0800 Michael Pavone Avoid calling atexit(SDL_Quit) until after OpenGL initialization to avoid a segfault on exit when using fglrx
Tue, 17 Jun 2014 19:01:01 -0700 Michael Pavone Partially working switch to having a vcounter and hslot counter in the context rather than trying to derive them from the cycle count. This should allow for more accurate handling of mid screen mode switches. Interrupt timing is broken currently though
Mon, 06 Jan 2014 22:54:05 -0800 Michael Pavone The local clone on my laptop got messed up and some changes had not been pushed. This commit represents the status of the working copy from that clone. It unfortunately contains some changes that I did not intend to commit yet, but this seems like the best option at the moment.
Tue, 29 Oct 2013 23:13:15 -0700 Mike Pavone Fix allocation and memset size for field buffers when using OpenGL
Tue, 29 Oct 2013 19:09:19 -0700 Mike Pavone Preserve aspect ratio unless config file says otherwise
Mon, 28 Oct 2013 23:59:59 -0700 Mike Pavone Pull shader file names from config file.
Mon, 28 Oct 2013 23:50:28 -0700 Mike Pavone Move shader files to their own directory. Read shaders from /.config/blastem/shaders or from path_to_exe/shaders instead of the current working directory.
Mon, 28 Oct 2013 19:37:30 -0700 Mike Pavone Allow OpenGL support to be disabled at compile time. Move generic utility functions out of config.c
Sun, 27 Oct 2013 21:58:03 -0700 Mike Pavone Enable fullscreen mode in OpenGL renderer opengl
Sun, 27 Oct 2013 21:41:21 -0700 Mike Pavone Support interlace mode with OpenGL backend opengl
Sun, 27 Oct 2013 01:29:50 -0700 Mike Pavone Basic OpenGL rendering is working opengl
Sat, 26 Oct 2013 22:38:47 -0700 Mike Pavone Update opengl branch from default. Fix build breakage unrelated to merge opengl
Thu, 03 Oct 2013 21:22:05 -0700 Mike Pavone Add an FPS counter to the title bar
Tue, 10 Sep 2013 23:31:08 -0700 Mike Pavone Added copyright notice to source files and added GPL license text in COPYING
Tue, 23 Jul 2013 23:01:03 -0700 Mike Pavone Started work on OpenGL support in new branch opengl
Thu, 18 Jul 2013 09:59:39 -0700 Mike Pavone Add config values for audio sample rate and buffer size
Wed, 17 Jul 2013 22:26:11 -0700 Mike Pavone Add fullscreen support and add a keybinding for exiting the emulator
Wed, 10 Jul 2013 23:47:48 -0700 Mike Pavone Read joystick bindings from config file
Sun, 30 Jun 2013 11:45:58 -0700 Mike Pavone Make VDP render in native pixel format of the renderer for a modest performance gain and to make it easier to use OpenGL for rendering
Tue, 25 Jun 2013 19:20:39 -0700 Mike Pavone Move IO code to a separate file and do a tiny bit of refactoring
Sun, 23 Jun 2013 22:27:12 -0700 Mike Pavone Implement basic joystick support
Sun, 23 Jun 2013 11:25:56 -0700 Mike Pavone Change buffer size to avoid weird artifacts on some systems
Sun, 23 Jun 2013 10:17:40 -0700 Mike Pavone Fix sprite y mask in interlace mode. Fix framebuffer selection when switching out of interlace mode.
Sat, 22 Jun 2013 21:19:43 -0700 Mike Pavone Initial work on interlace
Mon, 17 Jun 2013 19:34:47 -0700 Mike Pavone Process events in vgm player so that quitting works
Fri, 14 Jun 2013 00:25:04 -0700 Mike Pavone Make keybindings data driven so they can be populated from a config file later
Wed, 29 May 2013 00:57:19 -0700 Mike Pavone Incredibly broken YM2612 support plus a fix to Z80 bus request
Mon, 27 May 2013 20:56:02 -0700 Mike Pavone Fix deadlock on quit
Thu, 23 May 2013 23:55:42 -0700 Mike Pavone Get rid of debug puts and limit based on audio rather than frame rate by default.
Thu, 23 May 2013 23:42:42 -0700 Mike Pavone Initial PSG support. Mostly works, noise channel is borked though.
Thu, 16 May 2013 09:37:53 -0700 Mike Pavone Get frame time correct and frame rate sort of correct for EUR region
Wed, 15 May 2013 23:32:21 -0700 Mike Pavone Set window title based on ROM header name
Wed, 15 May 2013 22:39:36 -0700 Mike Pavone Increase sample size for min_delay
Wed, 15 May 2013 22:37:25 -0700 Mike Pavone Re-enable frame limit, but add a command line flag to disable it
Sat, 11 May 2013 22:45:05 -0700 Mike Pavone Remove z80_ram reference in SDL renderer to get stateview compiling again. Print out the sprite list in stateview.
Thu, 02 May 2013 22:26:47 -0700 Mike Pavone Implement LDI
Fri, 26 Apr 2013 09:51:13 -0700 Mike Pavone Added key to save Z80 RAM to a file
Mon, 22 Apr 2013 23:56:13 -0700 Mike Pavone Add shadow/higlight info to debug renderer
Mon, 22 Apr 2013 19:39:38 -0700 Mike Pavone Implemented shadow hilight mode.
Sun, 21 Apr 2013 19:12:48 -0700 Mike Pavone Improve color rendering accuracy and optimize SDL renderer a bit
Sun, 20 Jan 2013 19:10:29 -0800 Mike Pavone Add support for breaking into the debugger while game is running
Sun, 30 Dec 2012 11:54:25 -0800 Mike Pavone Fix 68K->VDP DMA
Thu, 20 Dec 2012 00:44:59 -0800 Mike Pavone Gamepad support
Wed, 19 Dec 2012 21:25:39 -0800 Mike Pavone Cleanup 68K timing code. Temporarily omment out fFPS counter as it was causing segfaults
Wed, 19 Dec 2012 20:53:59 -0800 Mike Pavone Add FPS counter to console output