Mon, 16 Sep 2019 00:45:48 -0700 |
Mike Pavone |
Don't render lines that are cropped by overscan. Allows submitting frame earlier when bottom overscan is non-zero which can reduce latency in some cases
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Fri, 17 May 2019 08:43:30 -0700 |
Michael Pavone |
Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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Wed, 08 May 2019 23:44:40 -0700 |
Michael Pavone |
Basic UI navigation with controller
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Fri, 03 May 2019 18:56:12 -0700 |
Michael Pavone |
Reprocess bindings when SDL2 mappings, controller types or controller order change
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Fri, 03 May 2019 18:40:13 -0700 |
Michael Pavone |
Reorder controllers based on which one receives player input first
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Tue, 23 Apr 2019 23:37:15 -0700 |
Michael Pavone |
Demote screenshot message to debug level so that a popup is not spawned when saving a screenshot
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Sun, 14 Apr 2019 23:37:11 -0700 |
Michael Pavone |
Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
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Thu, 04 Apr 2019 23:08:45 -0700 |
Michael Pavone |
Allow Nuklear UI to be used when OpenGL is disabled
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Sun, 31 Mar 2019 14:53:29 -0700 |
Mike Pavone |
Fix crash that occurs when changing video screen settings if the emulator window is currently fullscreen. Add a little more error handling to Open GL code
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Wed, 27 Mar 2019 22:23:55 -0700 |
Michael Pavone |
Restore some newlines in debug output that got lost when fixing GDB remote debugging issue
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Wed, 27 Mar 2019 22:19:49 -0700 |
Michael Pavone |
Request float 32 sample format since it saves us a conversion now that the gain code has been added
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Tue, 26 Mar 2019 23:26:08 -0700 |
Michael Pavone |
Support controllers that have their dpad mapped to an axis
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Sun, 24 Mar 2019 20:09:22 -0700 |
Michael Pavone |
Initialize gain_mult when creating an audio source so things work okay for clients that don't explicitly set the gain
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Sun, 24 Mar 2019 13:31:22 -0700 |
Mike Pavone |
Make sure there are no races between main thread and audio thread around mix_buf. Fix lack of proper termination in shader loading code
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Sat, 23 Mar 2019 17:18:10 -0700 |
Michael Pavone |
Configurable gain for overall output and individual components
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Wed, 20 Mar 2019 22:05:27 -0700 |
Michael Pavone |
Avoid printing a bunch of junk to stdout when GDB remote debugging is enabled as this can confuse GDB
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Tue, 22 Jan 2019 21:15:38 -0800 |
Michael Pavone |
Added some Makefile options to build a packaging friendly executable
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Sun, 20 Jan 2019 01:02:48 -0800 |
Michael Pavone |
Small fix to sync sample calculation in render_sdl
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Fri, 18 Jan 2019 00:09:36 -0800 |
Michael Pavone |
Modified audio code to support an arbitrary number of output channels so that things aren't weird if SDL2 picks a number of channels other than what we ask for
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Sun, 30 Dec 2018 21:19:26 -0800 |
Mike Pavone |
Switched default sync source back to audio as the video option is not ready for prime timeop
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Sun, 30 Dec 2018 21:10:44 -0800 |
Mike Pavone |
Added support for GLES in addition to desktop GL
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Tue, 18 Dec 2018 19:58:00 -0800 |
Michael Pavone |
Allow closing VDP debug windows with the close button in the window title bar
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Mon, 19 Nov 2018 19:10:16 -0800 |
Michael Pavone |
Implemented support for toggling off a debug view
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Sat, 10 Nov 2018 15:27:39 -0800 |
Michael Pavone |
Fix edge case in DRC audio path
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Fri, 09 Nov 2018 09:26:07 -0800 |
Michael Pavone |
Use SDL_GL_MakeCurrent to make the SDL renderer API windows play nice with GL windows
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Sun, 04 Nov 2018 22:51:50 -0800 |
Michael Pavone |
WIP new VDP plane debug view and support for detached VDP debug views generally
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Wed, 24 Oct 2018 21:10:12 -0700 |
Michael Pavone |
Pull current controller config in binding UI from whatever the actual binding code would end up using
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Fri, 03 Aug 2018 19:32:21 -0700 |
Michael Pavone |
Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
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Tue, 31 Jul 2018 23:08:52 -0700 |
Michael Pavone |
Read extral SDL2 mappings on startup from controller_types.cfg
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Mon, 30 Jul 2018 09:38:01 -0700 |
Michael Pavone |
WIP UI for creating an SDL2 mapping for controllers that don't have one
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Sun, 22 Jul 2018 17:48:46 -0700 |
Michael Pavone |
Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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Thu, 28 Jun 2018 09:27:05 -0700 |
Michael Pavone |
Fix a number of other memory errors (mostly leaks again) identified by valgrind
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Fri, 22 Jun 2018 21:11:38 -0700 |
Michael Pavone |
Fix code for handling switch between sync styles at runtime
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Thu, 21 Jun 2018 09:44:34 -0700 |
Michael Pavone |
Initial attempt at handling switches between sync modes at runtime. Needs work
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Wed, 20 Jun 2018 22:49:21 -0700 |
Michael Pavone |
Limit underflow warning spam
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Wed, 20 Jun 2018 09:43:28 -0700 |
Michael Pavone |
Fix double free in sync to video mode
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Sat, 05 May 2018 23:30:40 -0700 |
Michael Pavone |
Refactor to split device bindings from IO emulation code
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Tue, 01 May 2018 23:55:48 -0700 |
Michael Pavone |
Fix deadlock when changing settings before loading first ROM
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Mon, 30 Apr 2018 23:54:52 -0700 |
Michael Pavone |
Fix sync to audio option
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Fri, 27 Apr 2018 20:08:47 -0700 |
Michael Pavone |
Only save config file if something has changed. Re-initialize audio and video with new settings if config has changed
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Tue, 17 Apr 2018 22:26:39 -0700 |
Michael Pavone |
Audio DRC seems to be working pretty well now. Removed debug printfs
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Tue, 17 Apr 2018 00:20:41 -0700 |
Michael Pavone |
Moved resample rate adjustment to after frame flip rather than in audio callback as it makes more sense there. Needs adjustment to avoid audible pitch changes
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Sat, 14 Apr 2018 23:08:08 -0700 |
Michael Pavone |
Audio DRC now sounds good in both NTSC and PAL, just need to adjust constants to minimize latency without leading to dropouts
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Sat, 14 Apr 2018 00:07:20 -0700 |
Michael Pavone |
Mostly working dynamic rate control. Needs some tweaking, especially for PAL
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Fri, 13 Apr 2018 22:25:50 -0700 |
Michael Pavone |
WIP dynamic rate control
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Wed, 11 Apr 2018 00:17:23 -0700 |
Michael Pavone |
Fix regression in right audio channel
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Fri, 30 Mar 2018 00:37:08 -0700 |
Michael Pavone |
More audio refactoring in preparation for allowing proper sync to video with dynamic audio rate control
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Wed, 28 Mar 2018 23:56:38 -0700 |
Michael Pavone |
Add support for float32 format audio samples
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Wed, 28 Mar 2018 23:36:08 -0700 |
Michael Pavone |
Small cleanup to audio interface between emulation code and renderer backend
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Sat, 24 Mar 2018 22:18:23 -0700 |
Michael Pavone |
Merge
nuklear_ui
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Sat, 24 Mar 2018 19:40:51 -0700 |
Michael Pavone |
Added png screenshot support
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Tue, 13 Mar 2018 22:18:20 -0700 |
Michael Pavone |
Set glClearColor back to black
nuklear_ui
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Sat, 25 Nov 2017 20:43:20 -0800 |
Michael Pavone |
Skip loading menu ROM if Nuklear UI is enabled. Allow disabling Nuklear UI in favor of old menu ROM both at compile time and in config. Fall back to ROM UI if GL is unavailable
nuklear_ui
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Sat, 25 Nov 2017 14:42:38 -0800 |
Michael Pavone |
Avoid burning a huge amount of CPU in the menu when emulation is not running and vsync is disabled
nuklear_ui
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Wed, 22 Nov 2017 10:54:27 -0800 |
Michael Pavone |
Fix UI rendering in fullscreen and wome initial work on the "pause" menu
nuklear_ui
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Tue, 21 Nov 2017 19:07:43 -0800 |
Michael Pavone |
Initial work on Nuklear-based UI
nuklear_ui
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Thu, 24 Aug 2017 19:40:53 -0700 |
Michael Pavone |
Clear display in SDL2 renderer before doing the texture copy. This gets rid of the artifacts noted in ticket:29
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Thu, 15 Jun 2017 22:51:28 -0700 |
Michael Pavone |
Allow selecting linear or nearet neighbor scaling for both the Open GL and SDL 2 renderers
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Thu, 15 Jun 2017 19:24:16 -0700 |
Michael Pavone |
Allow height to be specified in the config file and properly calculate from the aspect setting if it is not specified
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Wed, 14 Jun 2017 20:46:11 -0700 |
Michael Pavone |
Fix absolute mouse mode when non-default overscan settings are used
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