Tue, 02 Apr 2019 23:55:21 -0700 |
Michael Pavone |
Separate compositing from final output. Fixes some minor accuracy issues with regards to when background color reg/CRAM changes take effect. Fixes minor glitch in DF Retro Direct Color DMA demo at inactive/active transition
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Thu, 14 Mar 2019 23:23:02 -0700 |
Michael Pavone |
Handle interlaced mode in fbdev backend
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Sun, 30 Dec 2018 14:43:30 -0800 |
Michael Pavone |
Fix some rendering bugs introduced in previous VDP optimizations
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Thu, 27 Dec 2018 10:40:24 -0800 |
Michael Pavone |
Small optimization to render_map
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Thu, 27 Dec 2018 09:23:51 -0800 |
Michael Pavone |
Optimized render_map_output a bit
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Tue, 18 Dec 2018 19:58:00 -0800 |
Michael Pavone |
Allow closing VDP debug windows with the close button in the window title bar
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Tue, 20 Nov 2018 01:10:03 -0800 |
Michael Pavone |
Populate layer debug buffer during inactive display
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Mon, 19 Nov 2018 19:26:57 -0800 |
Michael Pavone |
Removed old VDP debug functionality
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Mon, 19 Nov 2018 19:10:16 -0800 |
Michael Pavone |
Implemented support for toggling off a debug view
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Mon, 19 Nov 2018 09:52:07 -0800 |
Michael Pavone |
Basic version of layer compositing debug view in a separate window
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Fri, 16 Nov 2018 19:56:24 -0800 |
Michael Pavone |
Small cleanup of vdp_context struct layout and removal of separately allocated buffers
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Thu, 15 Nov 2018 22:21:09 -0800 |
Michael Pavone |
Implemented left column blank register bit in mode 5
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Wed, 14 Nov 2018 22:16:35 -0800 |
Michael Pavone |
Initial stab at CRAM debug in a detached window
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Sun, 11 Nov 2018 22:39:29 -0800 |
Michael Pavone |
Fix for VRAM byte write order broke VDP FIFO testing ROM results. This change cleans up VRAM writes and fixes the regression while preserving the correct VRAM byte write order
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Fri, 09 Nov 2018 20:16:09 -0800 |
Michael Pavone |
Added VRAM debug window
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Mon, 05 Nov 2018 00:30:44 -0800 |
Michael Pavone |
Fix order bytes of a word are written into VRAM from the FIFO. Fixes ticket 36, the graphical glitch in Road Rash 3
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Sun, 04 Nov 2018 22:51:50 -0800 |
Michael Pavone |
WIP new VDP plane debug view and support for detached VDP debug views generally
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Thu, 01 Nov 2018 20:14:56 -0700 |
Michael Pavone |
Forcefully update the display when entering the 68K debugger so you can see it update in realtime as you step through the code
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Wed, 31 Oct 2018 21:58:59 -0700 |
Michael Pavone |
Avoid changing VDP status flags when executing debugger commands
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Tue, 29 Aug 2017 23:49:57 -0700 |
Michael Pavone |
Fix minor graphical regression in Gunstar Heroes
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Mon, 21 Aug 2017 23:49:56 -0700 |
Michael Pavone |
Fix external v counter when normal resolution interlace mode is active
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Mon, 21 Aug 2017 23:08:36 -0700 |
Michael Pavone |
Fix timing of VDP ODD flag toggle
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Sun, 13 Aug 2017 22:59:01 -0700 |
Michael Pavone |
Move vscroll latch further forward in H40 mode. Fixes a minor graphical glitch in Skitchin. Needs a proper test ROM to verify exact latch position
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Fri, 11 Aug 2017 18:58:03 -0700 |
Michael Pavone |
Update VDP color map when loading a native save state
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Wed, 09 Aug 2017 23:26:51 -0700 |
Michael Pavone |
New savestates are working. New config file option for selecting format states will be saved in. Mostly complete, needs a little more work before release
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Sun, 06 Aug 2017 00:06:36 -0700 |
Michael Pavone |
WIP - New savestate format
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Fri, 30 Jun 2017 00:36:18 -0700 |
Michael Pavone |
Change where vscroll is latched in full plane mode. Fixes Top Gear 2
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Thu, 15 Jun 2017 09:45:21 -0700 |
Michael Pavone |
Properly release and reacquire framebuffer pointer when switching contexts. Hopefully fixes the LOCKRECT issue some people are seeing with the SDL 2 fallback renderer
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Wed, 31 May 2017 21:10:49 -0700 |
Michael Pavone |
Prevent emulated screen from "rolling" when the vertical resolution is changed at an inopportune time
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Mon, 29 May 2017 22:19:33 -0700 |
Michael Pavone |
Implement horizontal border in Mode 4 and make a minor fix to advance_output_line to handle the later vcounter increment in that mode
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