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blastem
log render_sdl.c @ 655:
38006d43f5a3
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Thu, 01 Jan 2015 17:36:23 -0800
Michael Pavone
Avoid calling atexit(SDL_Quit) until after OpenGL initialization to avoid a segfault on exit when using fglrx
Tue, 17 Jun 2014 19:01:01 -0700
Michael Pavone
Partially working switch to having a vcounter and hslot counter in the context rather than trying to derive them from the cycle count. This should allow for more accurate handling of mid screen mode switches. Interrupt timing is broken currently though
Mon, 06 Jan 2014 22:54:05 -0800
Michael Pavone
The local clone on my laptop got messed up and some changes had not been pushed. This commit represents the status of the working copy from that clone. It unfortunately contains some changes that I did not intend to commit yet, but this seems like the best option at the moment.
Tue, 29 Oct 2013 23:13:15 -0700
Mike Pavone
Fix allocation and memset size for field buffers when using OpenGL
Tue, 29 Oct 2013 19:09:19 -0700
Mike Pavone
Preserve aspect ratio unless config file says otherwise
Mon, 28 Oct 2013 23:59:59 -0700
Mike Pavone
Pull shader file names from config file.
Mon, 28 Oct 2013 23:50:28 -0700
Mike Pavone
Move shader files to their own directory. Read shaders from /.config/blastem/shaders or from path_to_exe/shaders instead of the current working directory.
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