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log render_sdl.c @ 1608:
419a0a133b5c
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Fri, 03 Aug 2018 19:32:21 -0700
Michael Pavone
Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Tue, 31 Jul 2018 23:08:52 -0700
Michael Pavone
Read extral SDL2 mappings on startup from controller_types.cfg
Mon, 30 Jul 2018 09:38:01 -0700
Michael Pavone
WIP UI for creating an SDL2 mapping for controllers that don't have one
Sun, 22 Jul 2018 17:48:46 -0700
Michael Pavone
Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Thu, 28 Jun 2018 09:27:05 -0700
Michael Pavone
Fix a number of other memory errors (mostly leaks again) identified by valgrind
Fri, 22 Jun 2018 21:11:38 -0700
Michael Pavone
Fix code for handling switch between sync styles at runtime
Thu, 21 Jun 2018 09:44:34 -0700
Michael Pavone
Initial attempt at handling switches between sync modes at runtime. Needs work
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