Tue, 23 Apr 2019 23:37:15 -0700 |
Michael Pavone |
Demote screenshot message to debug level so that a popup is not spawned when saving a screenshot
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Sun, 14 Apr 2019 23:37:11 -0700 |
Michael Pavone |
Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
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Thu, 04 Apr 2019 23:08:45 -0700 |
Michael Pavone |
Allow Nuklear UI to be used when OpenGL is disabled
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Sun, 31 Mar 2019 14:53:29 -0700 |
Mike Pavone |
Fix crash that occurs when changing video screen settings if the emulator window is currently fullscreen. Add a little more error handling to Open GL code
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Wed, 27 Mar 2019 22:23:55 -0700 |
Michael Pavone |
Restore some newlines in debug output that got lost when fixing GDB remote debugging issue
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Wed, 27 Mar 2019 22:19:49 -0700 |
Michael Pavone |
Request float 32 sample format since it saves us a conversion now that the gain code has been added
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Tue, 26 Mar 2019 23:26:08 -0700 |
Michael Pavone |
Support controllers that have their dpad mapped to an axis
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Sun, 24 Mar 2019 20:09:22 -0700 |
Michael Pavone |
Initialize gain_mult when creating an audio source so things work okay for clients that don't explicitly set the gain
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Sun, 24 Mar 2019 13:31:22 -0700 |
Mike Pavone |
Make sure there are no races between main thread and audio thread around mix_buf. Fix lack of proper termination in shader loading code
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Sat, 23 Mar 2019 17:18:10 -0700 |
Michael Pavone |
Configurable gain for overall output and individual components
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Wed, 20 Mar 2019 22:05:27 -0700 |
Michael Pavone |
Avoid printing a bunch of junk to stdout when GDB remote debugging is enabled as this can confuse GDB
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Tue, 22 Jan 2019 21:15:38 -0800 |
Michael Pavone |
Added some Makefile options to build a packaging friendly executable
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