Thu, 30 Apr 2020 23:30:22 -0700 |
Michael Pavone |
Remove usage of GCC pointer arithmetic on void * extension
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Thu, 30 Apr 2020 23:15:50 -0700 |
Michael Pavone |
Get WIP net play code compiling on Windows and cleanup some unistd.h includes
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Sat, 18 Apr 2020 22:44:17 -0700 |
Michael Pavone |
Make requested sample format configurable
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Sat, 18 Apr 2020 22:36:13 -0700 |
Michael Pavone |
WIP new sync mode that runs emulation on audio thread
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Mon, 06 Jan 2020 22:02:57 -0800 |
Michael Pavone |
Fix debug view window stuff that got broken when FRAMEBUFFER_UI got added
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Mon, 16 Sep 2019 00:45:48 -0700 |
Mike Pavone |
Don't render lines that are cropped by overscan. Allows submitting frame earlier when bottom overscan is non-zero which can reduce latency in some cases
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Fri, 17 May 2019 08:43:30 -0700 |
Michael Pavone |
Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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Wed, 08 May 2019 23:44:40 -0700 |
Michael Pavone |
Basic UI navigation with controller
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Fri, 03 May 2019 18:56:12 -0700 |
Michael Pavone |
Reprocess bindings when SDL2 mappings, controller types or controller order change
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Fri, 03 May 2019 18:40:13 -0700 |
Michael Pavone |
Reorder controllers based on which one receives player input first
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Tue, 23 Apr 2019 23:37:15 -0700 |
Michael Pavone |
Demote screenshot message to debug level so that a popup is not spawned when saving a screenshot
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Sun, 14 Apr 2019 23:37:11 -0700 |
Michael Pavone |
Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
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Thu, 04 Apr 2019 23:08:45 -0700 |
Michael Pavone |
Allow Nuklear UI to be used when OpenGL is disabled
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Sun, 31 Mar 2019 14:53:29 -0700 |
Mike Pavone |
Fix crash that occurs when changing video screen settings if the emulator window is currently fullscreen. Add a little more error handling to Open GL code
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