log blastem.c @ 1387:4b56907626d9

age author description
Fri, 21 Apr 2017 23:35:32 -0700 Michael Pavone Fix a deficiency in the way types were handled in my ternary tree. Fixes in which some paths that were constructed from a template with variables would sometimes get an extra garbage character thrown in
Tue, 21 Mar 2017 21:40:47 -0700 Michael Pavone Make save directory configurable. Satisfies ticket:4
Sat, 18 Feb 2017 05:42:37 -0800 Michael Pavone Fix indentation of -m option
Wed, 25 Jan 2017 09:41:12 -0800 Michael Pavone Use filename for game title in SMS mode
Sun, 22 Jan 2017 19:43:04 -0800 Michael Pavone Update version number for preview build
Tue, 10 Jan 2017 09:19:58 -0800 Michael Pavone Restore functionality of the -D flag for GDB remote debugging
Mon, 02 Jan 2017 21:46:26 -0800 Michael Pavone Detect system type from filename if header based methods fail. Allow overriding system type from command line.
Tue, 27 Dec 2016 18:58:31 -0800 Michael Pavone Detect failures to initialize a system context and report an error rather than crashing
Mon, 19 Dec 2016 13:58:51 -0800 Michael Pavone Restore 68K address logging functionality
Mon, 19 Dec 2016 13:28:18 -0800 Michael Pavone Mostly working changes to allow support for multiple emulated system types in main blastem program
Fri, 09 Dec 2016 09:48:48 -0800 Michael Pavone WIP split of ROM loading/argument parsing from Genesis emulation code. Compiles and doesn't crash, but nothing works. Still a few too many globals as well.
Sat, 05 Nov 2016 00:23:11 -0700 Michael Pavone Get Jaguar video interrupt working
Thu, 06 Oct 2016 09:34:31 -0700 Michael Pavone Add support for specifying a reset handler in the M68K core. Adjust memory map initialization to handle extra field. Improved handling of out of bounds execution.
Mon, 22 Aug 2016 09:46:18 -0700 Michael Pavone Cleanup the separation of render backend and VDP code in preparation for having extra debug windows. Make determination of H40/H32 based on number of lines in each mode.
Tue, 02 Aug 2016 09:31:05 -0700 Michael Pavone Updat version number in preparation for upcoming release
Mon, 02 May 2016 22:20:19 -0700 Michael Pavone Update changelog and version number for 0.4.0 release
Mon, 02 May 2016 21:35:19 -0700 Michael Pavone Added documentation for lock-on support and a fullscreen config option.
Mon, 02 May 2016 21:06:12 -0700 Michael Pavone Very basic support for S&K lock-on. Needs more work for full functionality.
Sun, 01 May 2016 22:07:37 -0700 Michael Pavone Fix bug in which save RAM/EEPROM was not persisted correctly if the emulator is exited via the menu rather than the X button in the title bar
Sun, 01 May 2016 21:39:43 -0700 Michael Pavone Removed assumptions that path separators are Unix style outside of Unix-only verions of functions
Sun, 01 May 2016 13:36:14 -0700 Michael Pavone Made low pass filter frequency configurable
Sat, 30 Apr 2016 10:47:29 -0700 Michael Pavone YOUR EMULATOR SUX is dead. Needs logic analyzer testing to check exact delay though.
Sat, 30 Apr 2016 09:45:53 -0700 Michael Pavone Fix 68K interrupt handling some more. Fatal Rewind is working again.
Sat, 30 Apr 2016 08:37:55 -0700 Michael Pavone Fix some stuff with interrupt timing. The change in adjust_int_cycle gets Overdrive working again (vint was not being preferred over hint in some cases). One of the changes seems to have broken Fatal Rewind again, but no other regressions that I can see.
Sun, 24 Apr 2016 02:19:48 -0700 Michael Pavone Half assed, prefetch based open bus value emulation. Gets BlastEm up to 119/122 in VDP FIFO Testing
Sat, 23 Apr 2016 18:14:01 -0700 Michael Pavone Disable refresh emulation with some ifdefs for now as it currently is not accurate enough to actually improve overall accuracy/compatibility and in fact makes things that work right on real hardware break
Sat, 23 Apr 2016 01:08:43 -0700 Michael Pavone Fixed loading of SMD format ROMs
Thu, 21 Apr 2016 22:08:26 -0700 Michael Pavone Move mouse mode and capture state to emulation context so it persists properly when switching between the menu and the game
Sun, 17 Apr 2016 23:50:41 -0700 Michael Pavone Save State menu option is now fully functional. Load state sort of works, but is mostly broken.
Fri, 15 Apr 2016 23:57:50 -0700 Michael Pavone Save state menu WIP
Fri, 15 Apr 2016 20:39:26 -0700 Michael Pavone Saving the save directory in the rom_info struct didn't make sense. It should be in the console context.
Fri, 15 Apr 2016 18:29:39 -0700 Michael Pavone Switch to storing SRAM/EEPROM and save states in a per-game directory rather than next to the ROM (for SRAM/EEPROM) or in the current working directory (for save states)
Tue, 12 Apr 2016 21:38:24 -0700 Michael Pavone Remove the int number argument to vdp_int_ack since it is no longer used
Mon, 11 Apr 2016 20:56:54 -0700 Michael Pavone Merge
Sat, 19 Mar 2016 17:53:50 -0700 Michael Pavone Make Exit option in menu work
Sun, 10 Apr 2016 22:22:36 -0700 Michael Pavone Allow changing the 68K clock divider in the config file
Thu, 25 Feb 2016 23:39:14 -0800 Michael Pavone Fix saving of SRAM/EEPROM when switching games in menu
Thu, 25 Feb 2016 23:08:50 -0800 Michael Pavone Fix filename used for SRAM/EEPROM when loading a game from the menu
Wed, 10 Feb 2016 20:04:51 -0800 Michael Pavone Minor adjustment to refresh interval to better match latest measurements
Wed, 30 Dec 2015 19:00:03 -0800 Michael Pavone Allow DMA from cartridge ROM above the 4MB mark. Should probably use get_native_pointer for everyting, but want to check the performance implications
Tue, 08 Dec 2015 19:33:58 -0800 Michael Pavone Allow IO device config to be overriden by ROM DB
Tue, 17 Nov 2015 19:55:59 -0800 Michael Pavone Fix a bad interaction between the implementation of STOP and the way interrupt cycles are calculated. Prevent addition of refresh delays while VDP has the bus.
Mon, 16 Nov 2015 21:57:17 -0800 Michael Pavone Approximation of refresh wait states
Sat, 14 Nov 2015 09:49:39 -0800 Michael Pavone Allow menu ROM to be debugged
Fri, 13 Nov 2015 22:56:59 -0800 Michael Pavone Selecting a second game from the menu now works
Fri, 13 Nov 2015 19:15:37 -0800 Michael Pavone It is now possible to switch back and forth between the menu ROM and the game
Sun, 08 Nov 2015 22:03:34 -0800 Michael Pavone Make menu stuff work on Android (theoretically)
Sun, 08 Nov 2015 18:38:33 -0800 Michael Pavone ROM is now run after being selected in menu. Initial path for menu is read from config file.
Sun, 08 Nov 2015 15:51:57 -0800 Michael Pavone Initial work for allowing loading a ROM from menu
Wed, 04 Nov 2015 23:32:27 -0800 Michael Pavone Added temporary hack for loading a fixed ROM path so that Android build is "useable" before UI is in place
Wed, 04 Nov 2015 23:01:15 -0800 Michael Pavone Default to fullscreen on Android since windowed mode does not make sense there
Sat, 31 Oct 2015 22:17:50 -0700 Michael Pavone Implement interrupt latency. Fixes Sesame Street: Counting Cafe and gives accurate results in my test ROM
Sat, 31 Oct 2015 13:49:27 -0700 Michael Pavone Small tweaks to timing of 68K/Z80 interactions based on latest tests
Wed, 28 Oct 2015 19:45:24 -0700 Michael Pavone Implement TAS
Mon, 19 Oct 2015 19:16:28 -0700 Michael Pavone Added a command line option to force BlastEm to not open a new terminal even if it detects that stdin/out are not terminals
Wed, 29 Jul 2015 00:03:36 -0700 Michael Pavone Added support for an IO memory map in Z80 core
Mon, 27 Jul 2015 23:42:54 -0700 Michael Pavone Change version to 0.3.X so intermediate source builds do not get an inappropriate version number
Sun, 26 Jul 2015 19:36:33 -0700 Michael Pavone Update README, CHANGELOG and version string for 0.3.1
Sun, 26 Jul 2015 16:32:34 -0700 Michael Pavone Fix GDB remote debugging support
Sat, 25 Jul 2015 18:22:07 -0700 Michael Pavone Use a new fatal_error function instead of calling fprintf and exit for fatal errors. This new function more gracefully handles the case in which BlastEm was not started from a terminal or disconnected from ther terminal (Windows).