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log render_sdl.c @ 1881:
55198fc9cc1f
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Mon, 16 Sep 2019 00:45:48 -0700
Mike Pavone
Don't render lines that are cropped by overscan. Allows submitting frame earlier when bottom overscan is non-zero which can reduce latency in some cases
Fri, 17 May 2019 08:43:30 -0700
Michael Pavone
Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Wed, 08 May 2019 23:44:40 -0700
Michael Pavone
Basic UI navigation with controller
Fri, 03 May 2019 18:56:12 -0700
Michael Pavone
Reprocess bindings when SDL2 mappings, controller types or controller order change
Fri, 03 May 2019 18:40:13 -0700
Michael Pavone
Reorder controllers based on which one receives player input first
Tue, 23 Apr 2019 23:37:15 -0700
Michael Pavone
Demote screenshot message to debug level so that a popup is not spawned when saving a screenshot
Sun, 14 Apr 2019 23:37:11 -0700
Michael Pavone
Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
Thu, 04 Apr 2019 23:08:45 -0700
Michael Pavone
Allow Nuklear UI to be used when OpenGL is disabled
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