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log render_sdl.c @ 1949:
5a76a7373823
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Thu, 30 Apr 2020 23:15:50 -0700
Michael Pavone
Get WIP net play code compiling on Windows and cleanup some unistd.h includes
Sat, 18 Apr 2020 22:44:17 -0700
Michael Pavone
Make requested sample format configurable
Sat, 18 Apr 2020 22:36:13 -0700
Michael Pavone
WIP new sync mode that runs emulation on audio thread
Mon, 06 Jan 2020 22:02:57 -0800
Michael Pavone
Fix debug view window stuff that got broken when FRAMEBUFFER_UI got added
Mon, 16 Sep 2019 00:45:48 -0700
Mike Pavone
Don't render lines that are cropped by overscan. Allows submitting frame earlier when bottom overscan is non-zero which can reduce latency in some cases
Fri, 17 May 2019 08:43:30 -0700
Michael Pavone
Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Wed, 08 May 2019 23:44:40 -0700
Michael Pavone
Basic UI navigation with controller
Fri, 03 May 2019 18:56:12 -0700
Michael Pavone
Reprocess bindings when SDL2 mappings, controller types or controller order change
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