log
graph
tags
bookmarks
branches
changeset
browse
file
diff
comparison
annotate
file log
raw
help
Mercurial
>
repos
>
blastem
log shaders/default.f.glsl @ 2038:
5b51f03b2227
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
less
more
|
(0)
tip
age
author
description
Sat, 09 May 2020 21:15:33 -0700
Michael Pavone
Allow use of NPOT textures as a config option. Useful for some mobile GPUs
Sun, 30 Dec 2018 21:10:44 -0800
Mike Pavone
Added support for GLES in addition to desktop GL
Fri, 07 Jul 2017 21:44:49 -0700
Michael Pavone
Fix texture coordinate offsets in default shader so things look right with really high resolutions and weird multiples of native
Sat, 17 Jun 2017 17:43:47 -0700
Michael Pavone
Minor simplification of default fragment shader
Sat, 17 Jun 2017 15:56:07 -0700
Michael Pavone
Force texture y-coordinate to middle of line in default shader. Substantially improves picture when linear texture filtering is used
Sat, 17 Jun 2017 15:43:44 -0700
Michael Pavone
Slightly less broken default fragment shader. Looks much better with nearest neighbor, still needs work for linear interpolation
Wed, 18 Jan 2017 23:43:36 -0800
Michael Pavone
Overscan is now configurable
Mon, 28 Oct 2013 23:50:28 -0700
Mike Pavone
Move shader files to their own directory. Read shaders from /.config/blastem/shaders or from path_to_exe/shaders instead of the current working directory.
base
default.f.glsl@5ce4822b5f4d
less
more
|
(0)
tip