log sms.c @ 1841:5d10b8494b02

age author description
Sat, 23 Mar 2019 17:18:10 -0700 Michael Pavone Configurable gain for overall output and individual components
Tue, 12 Mar 2019 21:59:52 -0700 Michael Pavone Remove MAME Z80 core in favor of my new Z80 core mame_interp
Fri, 01 Mar 2019 14:17:29 -0800 Michael Pavone Merge from default mame_interp
Tue, 19 Feb 2019 22:51:33 -0800 Michael Pavone Store sync_cycle in context rather than in a local in CPU DSL. Fix the timing of a number of instructions in new Z80 core
Tue, 19 Feb 2019 07:03:57 +0000 Michael Pavone Fix build mame_interp
Sun, 10 Feb 2019 11:58:23 -0800 Michael Pavone Initial attempt at interrupts in new Z80 core and integrating it into main executable
Thu, 24 Jan 2019 19:15:59 -0800 Michael Pavone Merge from default mame_interp
Sun, 20 Jan 2019 22:19:58 -0800 Mike Pavone Implement serialization/deserialization in libretro build
Sun, 20 Jan 2019 16:24:22 -0800 Mike Pavone Fixed the most glaring issues in libretro build
Tue, 25 Dec 2018 11:12:26 -0800 Michael Pavone Merge from default mame_interp
Mon, 19 Nov 2018 19:26:57 -0800 Michael Pavone Removed old VDP debug functionality
Fri, 16 Nov 2018 19:56:24 -0800 Michael Pavone Small cleanup of vdp_context struct layout and removal of separately allocated buffers
Fri, 06 Jul 2018 17:39:59 -0700 Michael Pavone Update controller config when changed in UI without restart
Sat, 05 May 2018 23:30:40 -0700 Michael Pavone Refactor to split device bindings from IO emulation code
Fri, 30 Mar 2018 00:37:08 -0700 Michael Pavone More audio refactoring in preparation for allowing proper sync to video with dynamic audio rate control
Wed, 28 Mar 2018 23:36:08 -0700 Michael Pavone Small cleanup to audio interface between emulation code and renderer backend
Sat, 30 Dec 2017 18:27:06 -0800 Michael Pavone Added MAME Z80 core, re-enabled 68K tracing in Musashi core, disabled a bunch of code gen stuff when using interpreters from MAME mame_interp
Sat, 25 Nov 2017 11:31:08 -0800 Michael Pavone Get SMS savestates working in Nuklear UI nuklear_ui
Fri, 24 Nov 2017 12:04:02 -0800 Michael Pavone Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI nuklear_ui
Wed, 16 Aug 2017 20:06:28 -0700 Michael Pavone Added save states to SMS emulation
Thu, 15 Jun 2017 09:45:21 -0700 Michael Pavone Properly release and reacquire framebuffer pointer when switching contexts. Hopefully fixes the LOCKRECT issue some people are seeing with the SDL 2 fallback renderer
Wed, 31 May 2017 09:45:37 -0700 Michael Pavone Added stub load_save and persist_save functions to SMS system so that we don't crash when switching games via the menu
Mon, 29 May 2017 18:25:11 -0700 Michael Pavone Update SMS code for changes supporting slow rise time emulation in IO code
Sun, 28 May 2017 21:03:55 -0700 Michael Pavone Implemented SMS pause button
Tue, 23 May 2017 21:09:38 -0700 Michael Pavone Remove HINT_FUDGE and make a small adjustment to how VDP syncs with rest of system instead. Worse results on CRAM dot issue, but much less of a hack
Fri, 21 Apr 2017 23:35:32 -0700 Michael Pavone Fix a deficiency in the way types were handled in my ternary tree. Fixes in which some paths that were constructed from a template with variables would sometimes get an extra garbage character thrown in
Fri, 27 Jan 2017 22:30:52 -0800 Michael Pavone Implement SMS hardware soft reset (note only available on real hardware on the Genesis in PBC mode)
Wed, 25 Jan 2017 09:41:12 -0800 Michael Pavone Use filename for game title in SMS mode
Wed, 18 Jan 2017 23:43:36 -0800 Michael Pavone Overscan is now configurable
Sun, 08 Jan 2017 16:55:30 -0800 Michael Pavone Forgot that the expansion to 32-bit values for 16-bit addresses is not done when calling a C function to handle a memory operation. Mask on location in mapper_write was needed afterall