Mon, 11 Mar 2019 00:04:48 -0700 |
Michael Pavone |
Minor cleanup
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Thu, 17 Jan 2019 10:00:24 -0800 |
Michael Pavone |
Fixed crash bug that could occur in a narrow window of time when loading a ROM
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Wed, 16 Jan 2019 22:03:16 -0800 |
Michael Pavone |
Add code to handle controllers that have their d-pads mapped as buttons or axes
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Thu, 03 Jan 2019 09:14:49 -0800 |
Michael Pavone |
Disable most bindings when UI is active
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Mon, 19 Nov 2018 19:26:57 -0800 |
Michael Pavone |
Removed old VDP debug functionality
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Mon, 19 Nov 2018 09:52:07 -0800 |
Michael Pavone |
Basic version of layer compositing debug view in a separate window
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Wed, 14 Nov 2018 22:16:35 -0800 |
Michael Pavone |
Initial stab at CRAM debug in a detached window
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Fri, 09 Nov 2018 20:16:09 -0800 |
Michael Pavone |
Added VRAM debug window
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Sun, 04 Nov 2018 22:51:50 -0800 |
Michael Pavone |
WIP new VDP plane debug view and support for detached VDP debug views generally
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Wed, 24 Oct 2018 21:10:12 -0700 |
Michael Pavone |
Pull current controller config in binding UI from whatever the actual binding code would end up using
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Fri, 03 Aug 2018 19:32:21 -0700 |
Michael Pavone |
Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
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Tue, 19 Jun 2018 23:47:36 -0700 |
Michael Pavone |
Fix missing include in bindings.c
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Sat, 05 May 2018 23:30:40 -0700 |
Michael Pavone |
Refactor to split device bindings from IO emulation code
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