log vdp.c @ 1643:6909c5d0bbb5

age author description
Mon, 19 Nov 2018 19:26:57 -0800 Michael Pavone Removed old VDP debug functionality
Mon, 19 Nov 2018 19:10:16 -0800 Michael Pavone Implemented support for toggling off a debug view
Mon, 19 Nov 2018 09:52:07 -0800 Michael Pavone Basic version of layer compositing debug view in a separate window
Fri, 16 Nov 2018 19:56:24 -0800 Michael Pavone Small cleanup of vdp_context struct layout and removal of separately allocated buffers
Thu, 15 Nov 2018 22:21:09 -0800 Michael Pavone Implemented left column blank register bit in mode 5
Wed, 14 Nov 2018 22:16:35 -0800 Michael Pavone Initial stab at CRAM debug in a detached window
Sun, 11 Nov 2018 22:39:29 -0800 Michael Pavone Fix for VRAM byte write order broke VDP FIFO testing ROM results. This change cleans up VRAM writes and fixes the regression while preserving the correct VRAM byte write order
Fri, 09 Nov 2018 20:16:09 -0800 Michael Pavone Added VRAM debug window
Mon, 05 Nov 2018 00:30:44 -0800 Michael Pavone Fix order bytes of a word are written into VRAM from the FIFO. Fixes ticket 36, the graphical glitch in Road Rash 3
Sun, 04 Nov 2018 22:51:50 -0800 Michael Pavone WIP new VDP plane debug view and support for detached VDP debug views generally
Thu, 01 Nov 2018 20:14:56 -0700 Michael Pavone Forcefully update the display when entering the 68K debugger so you can see it update in realtime as you step through the code
Wed, 31 Oct 2018 21:58:59 -0700 Michael Pavone Avoid changing VDP status flags when executing debugger commands
Tue, 29 Aug 2017 23:49:57 -0700 Michael Pavone Fix minor graphical regression in Gunstar Heroes
Mon, 21 Aug 2017 23:49:56 -0700 Michael Pavone Fix external v counter when normal resolution interlace mode is active
Mon, 21 Aug 2017 23:08:36 -0700 Michael Pavone Fix timing of VDP ODD flag toggle
Sun, 13 Aug 2017 22:59:01 -0700 Michael Pavone Move vscroll latch further forward in H40 mode. Fixes a minor graphical glitch in Skitchin. Needs a proper test ROM to verify exact latch position
Fri, 11 Aug 2017 18:58:03 -0700 Michael Pavone Update VDP color map when loading a native save state
Wed, 09 Aug 2017 23:26:51 -0700 Michael Pavone New savestates are working. New config file option for selecting format states will be saved in. Mostly complete, needs a little more work before release
Sun, 06 Aug 2017 00:06:36 -0700 Michael Pavone WIP - New savestate format
Fri, 30 Jun 2017 00:36:18 -0700 Michael Pavone Change where vscroll is latched in full plane mode. Fixes Top Gear 2
Thu, 15 Jun 2017 09:45:21 -0700 Michael Pavone Properly release and reacquire framebuffer pointer when switching contexts. Hopefully fixes the LOCKRECT issue some people are seeing with the SDL 2 fallback renderer
Wed, 31 May 2017 21:10:49 -0700 Michael Pavone Prevent emulated screen from "rolling" when the vertical resolution is changed at an inopportune time
Mon, 29 May 2017 22:19:33 -0700 Michael Pavone Implement horizontal border in Mode 4 and make a minor fix to advance_output_line to handle the later vcounter increment in that mode
Mon, 29 May 2017 17:30:40 -0700 Michael Pavone Get H32 in sync with H40 with regards to borders and test register support. Minor cleanup to H40 border rendering
Sun, 28 May 2017 21:03:55 -0700 Michael Pavone Implemented SMS pause button
Tue, 23 May 2017 21:09:38 -0700 Michael Pavone Remove HINT_FUDGE and make a small adjustment to how VDP syncs with rest of system instead. Worse results on CRAM dot issue, but much less of a hack
Tue, 23 May 2017 19:09:57 -0700 Michael Pavone Fix handling of test register selected sprite layer in border area. Gets rid of the border garbage in the "disco floor/ceiling" scene of OD2
Tue, 23 May 2017 09:39:22 -0700 Michael Pavone Fix small blank spot on line -2 in "ninja escape" border fade in OD2
Mon, 22 May 2017 21:11:13 -0700 Michael Pavone Fix regression in horizontal interrupt timing that was breaking the "water" palette swap in the Sonic series and other games
Fri, 19 May 2017 22:07:50 -0700 Michael Pavone Add a bit of a hack to HINT start cycle to give correct values in my test ROM and further improve prevelance of CRAM dot noise in Outrunners and OD2