log genesis.c @ 1333:69c25e1188e5

age author description
Wed, 26 Apr 2017 22:16:12 -0700 Michael Pavone Small tweak to how SAT cache updates are done. Mostly fixes the rotating cube scene in Overdrive 2
Fri, 21 Apr 2017 23:35:32 -0700 Michael Pavone Fix a deficiency in the way types were handled in my ternary tree. Fixes in which some paths that were constructed from a template with variables would sometimes get an extra garbage character thrown in
Sun, 16 Apr 2017 16:40:04 -0700 Michael Pavone Initial work on handling the 128KB VRAM mode bit and some basic prep work for VDP test register support
Sat, 15 Apr 2017 21:45:19 -0700 Michael Pavone Fix copy pasta error in handling of Z80 VDP port reads. HV counter reads are not illegal writes =P. Fixes immediate exit in Overdrive II, though other problems remain
Thu, 30 Mar 2017 23:59:57 -0700 Michael Pavone YM2612 should also be reset on system soft reset
Thu, 30 Mar 2017 23:57:30 -0700 Michael Pavone Reset YM2612 whenver the Z80 is reset. Fixes issue with stuck notes in Fantastic Dizzy and Kid Chameleon
Tue, 28 Mar 2017 09:39:54 -0700 Michael Pavone Fix exit trace mode edge case. Call do_sync if trace mode bit is changed in eori sr
Tue, 28 Mar 2017 00:13:35 -0700 Michael Pavone Implemented M68K trace mode. Some edge cases/SR update paths still need work
Sun, 19 Mar 2017 18:32:49 -0700 Michael Pavone Adjust Z80 interrupt pulse duration to match hardware measurements
Sun, 19 Mar 2017 11:14:34 -0700 Michael Pavone Minor fix to hacky refresh emulation code to more closely match my intent
Sat, 18 Mar 2017 23:18:37 -0700 Michael Pavone Basic refresh emulation that doesn't break direct color DMA demos. Fixes sound after entering pause menu in Pacman 2: The New Adventures
Sat, 18 Mar 2017 17:09:14 -0700 Michael Pavone Remove hacky post-DMA delay add proper pre-DMA delay based on logic analyzer capture. 512 color screen is a bit messed up but mostly works. Needs investigation
Tue, 14 Feb 2017 04:15:49 -0800 Michael Pavone Add mising include in genesis.c so the Windows build works again
Wed, 01 Feb 2017 21:19:35 -0800 Michael Pavone Basic implementation of serial IO registers, but without actual serial IO support. Needed to run a certain software check cartridge that is floating around.
Fri, 27 Jan 2017 21:27:37 -0800 Michael Pavone Implement soft reset in Genesis mode
Thu, 26 Jan 2017 20:07:17 -0800 Michael Pavone Added config file option to specify that RAM should be randomly initialized. Moved default_region inside a new "system" parent node in config
Sun, 22 Jan 2017 17:12:17 -0800 Michael Pavone Fix missing include that prevented building Windows version
Wed, 18 Jan 2017 23:43:36 -0800 Michael Pavone Overscan is now configurable
Sun, 15 Jan 2017 22:54:01 -0800 Michael Pavone Don't adjust cycles every frame. Only when we start getting close to UINT_MAX. Don't adjust all the way down to zero when we do adjust. Shouldn't fix anything, but may make debugging current issues easier.
Tue, 10 Jan 2017 09:29:28 -0800 Michael Pavone Fix crash regression for games with some kind of mapper functionality
Wed, 28 Dec 2016 20:39:27 -0800 Michael Pavone Remove memory map assumptions from Z80 core and move a little bit of logic to the generic backend.c so it can be shared between CPU cores
Thu, 22 Dec 2016 19:51:25 -0800 Michael Pavone Initial support for Genesis/Megadrive PBC mode. VDP still needs Mode 4 to be useful.
Thu, 22 Dec 2016 10:51:33 -0800 Michael Pavone More cleanup in preparation for SMS/Mark III support
Mon, 19 Dec 2016 13:58:51 -0800 Michael Pavone Restore 68K address logging functionality
Mon, 19 Dec 2016 13:28:18 -0800 Michael Pavone Mostly working changes to allow support for multiple emulated system types in main blastem program
Wed, 14 Dec 2016 20:20:34 -0800 Michael Pavone Fix Z80 interrupt pulse duration. Fixes inconsistent music playback speed in Sonic 2 introduced in 0.4.1
Sun, 11 Dec 2016 22:00:41 -0800 Michael Pavone Fix Z80 RAM mapping after refactor
Fri, 09 Dec 2016 18:39:44 -0800 Michael Pavone Fix the previous WIP commit. Quick tests suggests things are no more broken than before now.
Fri, 09 Dec 2016 09:48:48 -0800 Michael Pavone WIP split of ROM loading/argument parsing from Genesis emulation code. Compiles and doesn't crash, but nothing works. Still a few too many globals as well.