Mon, 02 May 2016 22:20:19 -0700 |
Michael Pavone |
Update changelog and version number for 0.4.0 release
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Mon, 02 May 2016 21:35:19 -0700 |
Michael Pavone |
Added documentation for lock-on support and a fullscreen config option.
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Mon, 02 May 2016 21:06:12 -0700 |
Michael Pavone |
Very basic support for S&K lock-on. Needs more work for full functionality.
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Sun, 01 May 2016 22:07:37 -0700 |
Michael Pavone |
Fix bug in which save RAM/EEPROM was not persisted correctly if the emulator is exited via the menu rather than the X button in the title bar
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Sun, 01 May 2016 21:39:43 -0700 |
Michael Pavone |
Removed assumptions that path separators are Unix style outside of Unix-only verions of functions
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Sun, 01 May 2016 13:36:14 -0700 |
Michael Pavone |
Made low pass filter frequency configurable
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Sat, 30 Apr 2016 10:47:29 -0700 |
Michael Pavone |
YOUR EMULATOR SUX is dead. Needs logic analyzer testing to check exact delay though.
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Sat, 30 Apr 2016 09:45:53 -0700 |
Michael Pavone |
Fix 68K interrupt handling some more. Fatal Rewind is working again.
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Sat, 30 Apr 2016 08:37:55 -0700 |
Michael Pavone |
Fix some stuff with interrupt timing. The change in adjust_int_cycle gets Overdrive working again (vint was not being preferred over hint in some cases). One of the changes seems to have broken Fatal Rewind again, but no other regressions that I can see.
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Sun, 24 Apr 2016 02:19:48 -0700 |
Michael Pavone |
Half assed, prefetch based open bus value emulation. Gets BlastEm up to 119/122 in VDP FIFO Testing
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Sat, 23 Apr 2016 18:14:01 -0700 |
Michael Pavone |
Disable refresh emulation with some ifdefs for now as it currently is not accurate enough to actually improve overall accuracy/compatibility and in fact makes things that work right on real hardware break
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Sat, 23 Apr 2016 01:08:43 -0700 |
Michael Pavone |
Fixed loading of SMD format ROMs
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Thu, 21 Apr 2016 22:08:26 -0700 |
Michael Pavone |
Move mouse mode and capture state to emulation context so it persists properly when switching between the menu and the game
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Sun, 17 Apr 2016 23:50:41 -0700 |
Michael Pavone |
Save State menu option is now fully functional. Load state sort of works, but is mostly broken.
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Fri, 15 Apr 2016 23:57:50 -0700 |
Michael Pavone |
Save state menu WIP
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Fri, 15 Apr 2016 20:39:26 -0700 |
Michael Pavone |
Saving the save directory in the rom_info struct didn't make sense. It should be in the console context.
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Fri, 15 Apr 2016 18:29:39 -0700 |
Michael Pavone |
Switch to storing SRAM/EEPROM and save states in a per-game directory rather than next to the ROM (for SRAM/EEPROM) or in the current working directory (for save states)
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Tue, 12 Apr 2016 21:38:24 -0700 |
Michael Pavone |
Remove the int number argument to vdp_int_ack since it is no longer used
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Mon, 11 Apr 2016 20:56:54 -0700 |
Michael Pavone |
Merge
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Sat, 19 Mar 2016 17:53:50 -0700 |
Michael Pavone |
Make Exit option in menu work
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Sun, 10 Apr 2016 22:22:36 -0700 |
Michael Pavone |
Allow changing the 68K clock divider in the config file
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Thu, 25 Feb 2016 23:39:14 -0800 |
Michael Pavone |
Fix saving of SRAM/EEPROM when switching games in menu
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Thu, 25 Feb 2016 23:08:50 -0800 |
Michael Pavone |
Fix filename used for SRAM/EEPROM when loading a game from the menu
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Wed, 10 Feb 2016 20:04:51 -0800 |
Michael Pavone |
Minor adjustment to refresh interval to better match latest measurements
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Wed, 30 Dec 2015 19:00:03 -0800 |
Michael Pavone |
Allow DMA from cartridge ROM above the 4MB mark. Should probably use get_native_pointer for everyting, but want to check the performance implications
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Tue, 08 Dec 2015 19:33:58 -0800 |
Michael Pavone |
Allow IO device config to be overriden by ROM DB
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Tue, 17 Nov 2015 19:55:59 -0800 |
Michael Pavone |
Fix a bad interaction between the implementation of STOP and the way interrupt cycles are calculated. Prevent addition of refresh delays while VDP has the bus.
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Mon, 16 Nov 2015 21:57:17 -0800 |
Michael Pavone |
Approximation of refresh wait states
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Sat, 14 Nov 2015 09:49:39 -0800 |
Michael Pavone |
Allow menu ROM to be debugged
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Fri, 13 Nov 2015 22:56:59 -0800 |
Michael Pavone |
Selecting a second game from the menu now works
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Fri, 13 Nov 2015 19:15:37 -0800 |
Michael Pavone |
It is now possible to switch back and forth between the menu ROM and the game
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Sun, 08 Nov 2015 22:03:34 -0800 |
Michael Pavone |
Make menu stuff work on Android (theoretically)
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Sun, 08 Nov 2015 18:38:33 -0800 |
Michael Pavone |
ROM is now run after being selected in menu. Initial path for menu is read from config file.
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Sun, 08 Nov 2015 15:51:57 -0800 |
Michael Pavone |
Initial work for allowing loading a ROM from menu
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Wed, 04 Nov 2015 23:32:27 -0800 |
Michael Pavone |
Added temporary hack for loading a fixed ROM path so that Android build is "useable" before UI is in place
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Wed, 04 Nov 2015 23:01:15 -0800 |
Michael Pavone |
Default to fullscreen on Android since windowed mode does not make sense there
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Sat, 31 Oct 2015 22:17:50 -0700 |
Michael Pavone |
Implement interrupt latency. Fixes Sesame Street: Counting Cafe and gives accurate results in my test ROM
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Sat, 31 Oct 2015 13:49:27 -0700 |
Michael Pavone |
Small tweaks to timing of 68K/Z80 interactions based on latest tests
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Wed, 28 Oct 2015 19:45:24 -0700 |
Michael Pavone |
Implement TAS
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Mon, 19 Oct 2015 19:16:28 -0700 |
Michael Pavone |
Added a command line option to force BlastEm to not open a new terminal even if it detects that stdin/out are not terminals
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Wed, 29 Jul 2015 00:03:36 -0700 |
Michael Pavone |
Added support for an IO memory map in Z80 core
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Mon, 27 Jul 2015 23:42:54 -0700 |
Michael Pavone |
Change version to 0.3.X so intermediate source builds do not get an inappropriate version number
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Sun, 26 Jul 2015 19:36:33 -0700 |
Michael Pavone |
Update README, CHANGELOG and version string for 0.3.1
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Sun, 26 Jul 2015 16:32:34 -0700 |
Michael Pavone |
Fix GDB remote debugging support
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Sat, 25 Jul 2015 18:22:07 -0700 |
Michael Pavone |
Use a new fatal_error function instead of calling fprintf and exit for fatal errors. This new function more gracefully handles the case in which BlastEm was not started from a terminal or disconnected from ther terminal (Windows).
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Wed, 22 Jul 2015 00:41:41 -0700 |
Michael Pavone |
Fix missing include
v0.3.0
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Tue, 21 Jul 2015 22:03:58 -0700 |
Michael Pavone |
Prep for 0.3.0 release
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Mon, 20 Jul 2015 21:58:31 -0700 |
Michael Pavone |
Remove extraneous define
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Mon, 20 Jul 2015 21:43:17 -0700 |
Michael Pavone |
Support large flat-mapped ROMs like Bad Apple or that Mortal Kombat hack
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Mon, 20 Jul 2015 21:15:34 -0700 |
Michael Pavone |
Full support for Sega mapper when it comes to data. Code in remapped sections may not work reliably. SSF2 now works.
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Sun, 19 Jul 2015 20:51:09 -0700 |
Michael Pavone |
Fix map for NFL Quarterback Club 96. Fix default EEPROM value. Initial work for supporing Sega mapper in ROM DB
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Tue, 14 Jul 2015 18:28:05 -0700 |
Michael Pavone |
Broken EEPROM support
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Fri, 10 Jul 2015 18:46:18 -0700 |
Michael Pavone |
Initial work on I2C EEPROM implementation
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Mon, 06 Jul 2015 19:46:46 -0700 |
Michael Pavone |
SRAM detection from ROM header is no working correctly again
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Sun, 05 Jul 2015 14:21:34 -0700 |
Michael Pavone |
WIP changes to support reading cart memory map from ROM DB
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Thu, 02 Jul 2015 20:43:01 -0700 |
Michael Pavone |
Allow regions to be set in ROM DB. Prefer default region if it is one of the valid regions for the ROM.
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Thu, 02 Jul 2015 19:19:06 -0700 |
Michael Pavone |
Initial work on ROM database
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Thu, 25 Jun 2015 09:02:42 -0700 |
Michael Pavone |
Lame placeholder support for floating bus bits of IO hardware. Needs to be replaced with prefetch based values
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Mon, 22 Jun 2015 22:00:44 -0700 |
Michael Pavone |
Minor cleanup in init_run_cpu
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Mon, 25 May 2015 23:37:13 -0700 |
Michael Pavone |
Implement cycles being stolen from 68K when the Z80 accesses the bank area or VDP/PSG. Small fix to code that tries to get system into a consistent state for a savestate
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