log blastem.h @ 2276:709036ee222a

age author description
Tue, 23 Apr 2019 23:33:16 -0700 Michael Pavone Allow rom directory and rom name in screenshot path. Allow rom name in screenshot name. Remove ability for path variables to contain underscores
Wed, 02 May 2018 00:03:22 -0700 Michael Pavone Fix drag and drop when using Nuklear UI
Fri, 27 Apr 2018 20:08:47 -0700 Michael Pavone Only save config file if something has changed. Re-initialize audio and video with new settings if config has changed
Sat, 25 Nov 2017 20:43:20 -0800 Michael Pavone Skip loading menu ROM if Nuklear UI is enabled. Allow disabling Nuklear UI in favor of old menu ROM both at compile time and in config. Fall back to ROM UI if GL is unavailable nuklear_ui
Fri, 24 Nov 2017 12:04:02 -0800 Michael Pavone Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI nuklear_ui
Wed, 23 Aug 2017 21:18:17 -0700 Michael Pavone Allow reloading current ROM with a hotkey (default F5) and allow locking on a cartridge via menu
Wed, 09 Aug 2017 23:26:51 -0700 Michael Pavone New savestates are working. New config file option for selecting format states will be saved in. Mostly complete, needs a little more work before release
Mon, 19 Dec 2016 13:28:18 -0800 Michael Pavone Mostly working changes to allow support for multiple emulated system types in main blastem program
Fri, 09 Dec 2016 09:48:48 -0800 Michael Pavone WIP split of ROM loading/argument parsing from Genesis emulation code. Compiles and doesn't crash, but nothing works. Still a few too many globals as well.
Mon, 02 May 2016 21:06:12 -0700 Michael Pavone Very basic support for S&K lock-on. Needs more work for full functionality.
Sun, 24 Apr 2016 02:19:48 -0700 Michael Pavone Half assed, prefetch based open bus value emulation. Gets BlastEm up to 119/122 in VDP FIFO Testing
Thu, 21 Apr 2016 22:08:26 -0700 Michael Pavone Move mouse mode and capture state to emulation context so it persists properly when switching between the menu and the game
Sun, 17 Apr 2016 23:50:41 -0700 Michael Pavone Save State menu option is now fully functional. Load state sort of works, but is mostly broken.
Fri, 15 Apr 2016 23:57:50 -0700 Michael Pavone Save state menu WIP
Fri, 15 Apr 2016 20:39:26 -0700 Michael Pavone Saving the save directory in the rom_info struct didn't make sense. It should be in the console context.
Sat, 19 Mar 2016 17:53:50 -0700 Michael Pavone Make Exit option in menu work
Fri, 13 Nov 2015 19:15:37 -0800 Michael Pavone It is now possible to switch back and forth between the menu ROM and the game
Sun, 08 Nov 2015 18:38:33 -0800 Michael Pavone ROM is now run after being selected in menu. Initial path for menu is read from config file.
Fri, 06 Nov 2015 12:19:39 -0800 Michael Pavone Menu ROM now pulls real file names from the OS rather than using a fake list
Sun, 26 Jul 2015 16:32:34 -0700 Michael Pavone Fix GDB remote debugging support
Mon, 20 Jul 2015 21:15:34 -0700 Michael Pavone Full support for Sega mapper when it comes to data. Code in remapped sections may not work reliably. SSF2 now works.
Fri, 10 Jul 2015 18:46:18 -0700 Michael Pavone Initial work on I2C EEPROM implementation
Mon, 06 Jul 2015 19:46:46 -0700 Michael Pavone SRAM detection from ROM header is no working correctly again
Sun, 05 Jul 2015 14:21:34 -0700 Michael Pavone WIP changes to support reading cart memory map from ROM DB
Thu, 14 May 2015 00:04:22 -0700 Michael Pavone Sync machine state before entering debugger
Tue, 05 May 2015 08:42:27 -0700 Michael Pavone Added config option to allow specifying a max sync cycle smaller than the end of frame
Sat, 03 Jan 2015 18:23:04 -0800 Michael Pavone Made the Z80 core more contained by refactoring some code in blastem.c into z80_to_x86.c
Sun, 02 Mar 2014 15:25:52 -0800 Michael Pavone Rename x86_68k_options and m68k_to_x86.h to m68k_options and m68k_core.h respectively
Tue, 11 Feb 2014 21:53:31 -0800 Mike Pavone Move debugging code outside of main source file
Mon, 03 Feb 2014 09:18:10 -0800 Michael Pavone Initial attempt at emulating extended bank area access delays when 68K bus is busy with VDP stuff. Also emulate the extra delay on the second access of a word-wide read to the bank area. Needs work as it seems to break stuff.
Mon, 06 Jan 2014 22:54:05 -0800 Michael Pavone The local clone on my laptop got messed up and some changes had not been pushed. This commit represents the status of the working copy from that clone. It unfortunately contains some changes that I did not intend to commit yet, but this seems like the best option at the moment.
Tue, 01 Oct 2013 23:51:16 -0700 Mike Pavone Implement turbo/slow motion feature that overclocks or underclocks the entire system at the push of a button
Tue, 10 Sep 2013 23:31:08 -0700 Mike Pavone Added copyright notice to source files and added GPL license text in COPYING
Fri, 26 Jul 2013 19:55:04 -0700 Mike Pavone Added support for saving savestates. Added gst savestate format test harness
Wed, 10 Jul 2013 09:38:05 -0700 Mike Pavone Add config file parser and default config file
Tue, 25 Jun 2013 19:20:39 -0700 Mike Pavone Move IO code to a separate file and do a tiny bit of refactoring
Sun, 23 Jun 2013 22:27:12 -0700 Mike Pavone Implement basic joystick support
Fri, 14 Jun 2013 00:25:04 -0700 Mike Pavone Make keybindings data driven so they can be populated from a config file later
Thu, 23 May 2013 23:42:42 -0700 Mike Pavone Initial PSG support. Mostly works, noise channel is borked though.
Tue, 21 May 2013 22:08:59 -0700 Mike Pavone Support for SRAM with SEGA mapper. Half-finished support for SRAM without SEGA mapper.
Sun, 05 May 2013 22:56:42 -0700 Mike Pavone Add a YM2612 stub implementation with just timers and status registers so that games that depend on it can run.
Sun, 20 Jan 2013 19:10:29 -0800 Mike Pavone Add support for breaking into the debugger while game is running
Fri, 21 Dec 2012 20:56:32 -0800 Mike Pavone Implement DMA (untested)
Thu, 20 Dec 2012 00:44:59 -0800 Mike Pavone Gamepad support