Thu, 23 May 2013 23:55:42 -0700 |
Mike Pavone |
Get rid of debug puts and limit based on audio rather than frame rate by default.
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Thu, 23 May 2013 23:42:42 -0700 |
Mike Pavone |
Initial PSG support. Mostly works, noise channel is borked though.
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Thu, 16 May 2013 09:37:53 -0700 |
Mike Pavone |
Get frame time correct and frame rate sort of correct for EUR region
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Wed, 15 May 2013 23:32:21 -0700 |
Mike Pavone |
Set window title based on ROM header name
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Wed, 15 May 2013 22:39:36 -0700 |
Mike Pavone |
Increase sample size for min_delay
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Wed, 15 May 2013 22:37:25 -0700 |
Mike Pavone |
Re-enable frame limit, but add a command line flag to disable it
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Sat, 11 May 2013 22:45:05 -0700 |
Mike Pavone |
Remove z80_ram reference in SDL renderer to get stateview compiling again. Print out the sprite list in stateview.
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Thu, 02 May 2013 22:26:47 -0700 |
Mike Pavone |
Implement LDI
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Fri, 26 Apr 2013 09:51:13 -0700 |
Mike Pavone |
Added key to save Z80 RAM to a file
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Mon, 22 Apr 2013 23:56:13 -0700 |
Mike Pavone |
Add shadow/higlight info to debug renderer
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Mon, 22 Apr 2013 19:39:38 -0700 |
Mike Pavone |
Implemented shadow hilight mode.
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Sun, 21 Apr 2013 19:12:48 -0700 |
Mike Pavone |
Improve color rendering accuracy and optimize SDL renderer a bit
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Sun, 20 Jan 2013 19:10:29 -0800 |
Mike Pavone |
Add support for breaking into the debugger while game is running
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Sun, 30 Dec 2012 11:54:25 -0800 |
Mike Pavone |
Fix 68K->VDP DMA
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