Fri, 12 May 2017 23:34:17 -0700 |
Michael Pavone |
Print PATH in build_release script to help debug future build failures
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Wed, 10 May 2017 22:06:59 -0700 |
Michael Pavone |
Load extra controller mappings from gamecontrollerdb.txt
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Mon, 27 Feb 2017 00:17:53 -0800 |
Michael Pavone |
Eliminate usage of wine in build_release
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Sun, 26 Feb 2017 16:49:26 -0800 |
Michael Pavone |
Fun untested changes for uploading nightly builds
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Sun, 26 Feb 2017 01:55:34 -0800 |
Michael Pavone |
Remove clean step from SDL and glew dependencies in release_build script. Should not be needed now that each build type will have it's own environment
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Sun, 26 Feb 2017 01:46:39 -0800 |
Michael Pavone |
Back out -j4 on blastem make as it appears to be calling problems too
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Sun, 26 Feb 2017 01:40:53 -0800 |
Michael Pavone |
Back out -j4 on sdl make as it does not appear to be safe
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Sun, 26 Feb 2017 01:29:37 -0800 |
Michael Pavone |
Add some parallelism to build_release make invocations
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Sat, 23 Apr 2016 17:34:01 -0700 |
Michael Pavone |
Inclue menu.bin in release directories. Added a Windows RC file and icon
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Sun, 26 Jul 2015 21:18:44 -0700 |
Michael Pavone |
Finish OS X support in build_release script. Fix a name conflict in vgmplay on OS X. Call set_exe_str in vgmplay and stateview
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Sun, 26 Jul 2015 20:48:01 -0700 |
Michael Pavone |
Do a clean build of glew from release script
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Sun, 26 Jul 2015 18:58:08 -0700 |
Michael Pavone |
Added script for building and packaging releases
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