Mon, 27 Jul 2015 23:49:14 -0700 |
Michael Pavone |
Use binary mode for reading shaders and config files so we actually get the number of bytes we expect
|
Sun, 26 Jul 2015 13:33:48 -0700 |
Michael Pavone |
Minor cleanup
|
Sun, 26 Jul 2015 13:25:31 -0700 |
Michael Pavone |
Merge
|
Sun, 26 Jul 2015 13:08:22 -0700 |
=?UTF-8?q?Higor=20Eur=C3=ADpedes?= |
Use SDL2 renderer as a fallback
|
Sun, 26 Jul 2015 13:05:05 -0700 |
=?UTF-8?q?Higor=20Eur=C3=ADpedes?= |
Add pure SDL2 renderer
|
Sat, 25 Jul 2015 18:22:07 -0700 |
Michael Pavone |
Use a new fatal_error function instead of calling fprintf and exit for fatal errors. This new function more gracefully handles the case in which BlastEm was not started from a terminal or disconnected from ther terminal (Windows).
|
Sun, 05 Jul 2015 14:21:34 -0700 |
Michael Pavone |
WIP changes to support reading cart memory map from ROM DB
|
Thu, 28 May 2015 23:04:49 -0700 |
Michael Pavone |
Fix crash bug in windows build
|
Thu, 28 May 2015 22:31:21 -0700 |
Michael Pavone |
Get windows build compiling again post-merge
|
Thu, 28 May 2015 21:19:55 -0700 |
Michael Pavone |
Merge windows branch with latest changes
|
Tue, 01 Apr 2014 21:12:00 -0700 |
Michael Pavone |
Make Windows port a little less half-assed
|
Wed, 20 May 2015 19:05:11 -0700 |
Michael Pavone |
Upgrade to SDL 2.0 and drop support for the non-OpenGL render path
|
Thu, 01 Jan 2015 17:36:23 -0800 |
Michael Pavone |
Avoid calling atexit(SDL_Quit) until after OpenGL initialization to avoid a segfault on exit when using fglrx
|
Tue, 17 Jun 2014 19:01:01 -0700 |
Michael Pavone |
Partially working switch to having a vcounter and hslot counter in the context rather than trying to derive them from the cycle count. This should allow for more accurate handling of mid screen mode switches. Interrupt timing is broken currently though
|