log vdp.c @ 322:8e2fa485c0f2

age author description
Sat, 11 May 2013 22:45:05 -0700 Mike Pavone Remove z80_ram reference in SDL renderer to get stateview compiling again. Print out the sprite list in stateview.
Fri, 10 May 2013 23:16:06 -0700 Mike Pavone Implement hblank flag in status register
Fri, 10 May 2013 22:57:56 -0700 Mike Pavone Initial stab at horizontal interrupts and improving accuracy of vertical interrupts. Also added the VINT pending flag to status port.
Mon, 06 May 2013 00:57:56 -0700 Mike Pavone Make sure all rendering operations mask CRAM with 0xEEE before using it
Mon, 22 Apr 2013 23:34:39 -0700 Mike Pavone Less broken implementation of shadow/highlight
Mon, 22 Apr 2013 21:24:50 -0700 Mike Pavone Shadow and higlight operators were switched
Mon, 22 Apr 2013 19:39:38 -0700 Mike Pavone Implemented shadow hilight mode.
Mon, 14 Jan 2013 20:23:17 -0800 Mike Pavone Fixes for direct color dma stuff
Mon, 14 Jan 2013 02:13:14 -0800 Mike Pavone Small fix to bg drawing that yields the proper res for direct color DMA
Mon, 14 Jan 2013 02:03:35 -0800 Mike Pavone Fix background rendering when display is off and improve refresh cycle emulation so that direct color DMA demos work
Tue, 08 Jan 2013 09:34:46 -0800 Mike Pavone Fix rendering of sprites at the top edge of screen
Thu, 03 Jan 2013 22:07:40 -0800 Mike Pavone Implement MULU/MULS and DIVU/DIVS
Tue, 01 Jan 2013 07:06:57 -0800 Mike Pavone Make writes to control and data port block when DMA is in progress
Mon, 31 Dec 2012 18:36:16 -0800 Mike Pavone Fix infinite loop bug in sprite rendering
Mon, 31 Dec 2012 18:22:25 -0800 Mike Pavone Fix DMA fills to VRAM