log bindings.c @ 2231:8e6fb2c06024

age author description
Sat, 13 Aug 2022 20:04:02 -0700 Michael Pavone Add bindup and binddown debugger commands
Thu, 09 Jun 2022 09:35:38 -0700 Michael Pavone Add Quick Load binding
Thu, 03 Feb 2022 23:41:53 -0800 Michael Pavone Persist BRAM to file. Load BIOS relative to blastem directory
Sat, 09 May 2020 23:25:51 -0700 Michael Pavone Less hacky run on audio thread mode
Fri, 27 Mar 2020 00:03:58 -0700 Michael Pavone Initial stab at VGM logging support
Tue, 23 Apr 2019 23:33:16 -0700 Michael Pavone Allow rom directory and rom name in screenshot path. Allow rom name in screenshot name. Remove ability for path variables to contain underscores
Sun, 14 Apr 2019 23:37:11 -0700 Michael Pavone Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
Tue, 26 Mar 2019 23:26:08 -0700 Michael Pavone Support controllers that have their dpad mapped to an axis
Mon, 11 Mar 2019 00:04:48 -0700 Michael Pavone Minor cleanup
Thu, 17 Jan 2019 10:00:24 -0800 Michael Pavone Fixed crash bug that could occur in a narrow window of time when loading a ROM
Wed, 16 Jan 2019 22:03:16 -0800 Michael Pavone Add code to handle controllers that have their d-pads mapped as buttons or axes
Thu, 03 Jan 2019 09:14:49 -0800 Michael Pavone Disable most bindings when UI is active
Mon, 19 Nov 2018 19:26:57 -0800 Michael Pavone Removed old VDP debug functionality
Mon, 19 Nov 2018 09:52:07 -0800 Michael Pavone Basic version of layer compositing debug view in a separate window
Wed, 14 Nov 2018 22:16:35 -0800 Michael Pavone Initial stab at CRAM debug in a detached window
Fri, 09 Nov 2018 20:16:09 -0800 Michael Pavone Added VRAM debug window
Sun, 04 Nov 2018 22:51:50 -0800 Michael Pavone WIP new VDP plane debug view and support for detached VDP debug views generally
Wed, 24 Oct 2018 21:10:12 -0700 Michael Pavone Pull current controller config in binding UI from whatever the actual binding code would end up using
Fri, 03 Aug 2018 19:32:21 -0700 Michael Pavone Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Tue, 19 Jun 2018 23:47:36 -0700 Michael Pavone Fix missing include in bindings.c
Sat, 05 May 2018 23:30:40 -0700 Michael Pavone Refactor to split device bindings from IO emulation code