Sun, 30 Dec 2012 01:15:16 -0800 |
Mike Pavone |
Fix bug that was causing DMA fills to lock up under certain circumstances
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Fri, 28 Dec 2012 15:04:22 -0800 |
Mike Pavone |
COmment out fifo full debug printf
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Fri, 28 Dec 2012 15:03:00 -0800 |
Mike Pavone |
Fix horizontal mask values for scroll plane map address calculation
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Wed, 26 Dec 2012 20:18:58 -0800 |
Mike Pavone |
vertical interrupts now work
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Wed, 26 Dec 2012 17:34:59 -0800 |
Mike Pavone |
Fix long reads from IO ports or long reads that trigger sync cycles by saving rdi. Possibly fix word wide IO reads.
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Wed, 26 Dec 2012 17:06:34 -0800 |
Mike Pavone |
Implement Z80 reset and bus request registers.
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Fri, 21 Dec 2012 20:56:32 -0800 |
Mike Pavone |
Implement DMA (untested)
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Wed, 19 Dec 2012 22:15:16 -0800 |
Mike Pavone |
Fix issue in which VDP would have trouble emptying FIFO because the VDP cycle count got reset at end of frame.
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Wed, 19 Dec 2012 20:53:59 -0800 |
Mike Pavone |
Add FPS counter to console output
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Tue, 18 Dec 2012 22:20:25 -0800 |
Mike Pavone |
Properly zero-init all VDP buffers. Comment out some debug printfs.
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Tue, 18 Dec 2012 19:51:33 -0800 |
Mike Pavone |
Fix CRAM and possibly VSRAM writes
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Tue, 18 Dec 2012 02:16:42 -0800 |
Mike Pavone |
Get Flavio's color bar demo kind of sort of working
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Sun, 09 Dec 2012 18:40:45 -0800 |
Mike Pavone |
Add debug render mode and fix vertical flip bit for bg tiles
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Sun, 09 Dec 2012 17:26:36 -0800 |
Mike Pavone |
Fix bug in tile address masking. Remove some debug code from window plane.
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Sun, 09 Dec 2012 17:10:08 -0800 |
Mike Pavone |
More correct window support, maybe
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Sun, 09 Dec 2012 17:05:13 -0800 |
Mike Pavone |
Broken window support
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Sun, 09 Dec 2012 01:13:41 -0800 |
Mike Pavone |
Horizontal scroll works correctly now. In particular, the SEGA logo in Vectorman has a nice smooth wave like it should
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Sun, 09 Dec 2012 00:03:15 -0800 |
Mike Pavone |
Implement sprite index >= sprite limit triggers sprite limit behavior
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Sat, 08 Dec 2012 23:49:51 -0800 |
Mike Pavone |
Initial H32 mode support
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Sat, 08 Dec 2012 23:09:40 -0800 |
Mike Pavone |
Pass all sprite masking tests
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Sat, 08 Dec 2012 23:06:13 -0800 |
Mike Pavone |
Small fix to overflow flag
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Sat, 08 Dec 2012 22:50:14 -0800 |
Mike Pavone |
Improve sprite masking to almost completely pass Nemesis' sprite masking test
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Sat, 08 Dec 2012 21:39:01 -0800 |
Mike Pavone |
Fix horizontal sprite mirroring
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Sat, 08 Dec 2012 20:25:56 -0800 |
Mike Pavone |
Make horizontal scrolling closer to correct, Comix Zone looks good, Sonic 2 slightly off
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Sat, 08 Dec 2012 20:02:10 -0800 |
Mike Pavone |
Small cleanup
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Sat, 08 Dec 2012 19:59:32 -0800 |
Mike Pavone |
Fix horizontal scroll offset
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Sat, 08 Dec 2012 19:42:07 -0800 |
Mike Pavone |
Fix BG plane B render bug
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Sat, 08 Dec 2012 16:58:11 -0800 |
Mike Pavone |
Fix sprite transparency for overlapping sprites
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Sat, 08 Dec 2012 16:46:47 -0800 |
Mike Pavone |
Fix management of context->sprite_draws so the sprite layer only draws when it should
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Sat, 08 Dec 2012 16:16:18 -0800 |
Mike Pavone |
Fix vertical scroll value for plane B
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Sat, 08 Dec 2012 16:09:43 -0800 |
Mike Pavone |
Partially fix BG plane B
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Sat, 08 Dec 2012 16:02:17 -0800 |
Mike Pavone |
Fix endianness of VSRAM when read from Genecyst save state
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Sat, 08 Dec 2012 11:59:50 -0800 |
Mike Pavone |
Sprites fixed, working on bg planes
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Sat, 08 Dec 2012 11:12:17 -0800 |
Mike Pavone |
Sprites somewhat less broken
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Sat, 08 Dec 2012 02:00:54 -0800 |
Mike Pavone |
Mostly broken VDP core and savestate viewer
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