log render_sdl.c @ 280:9ee64039ddeb

age author description
Thu, 02 May 2013 22:26:47 -0700 Mike Pavone Implement LDI
Fri, 26 Apr 2013 09:51:13 -0700 Mike Pavone Added key to save Z80 RAM to a file
Mon, 22 Apr 2013 23:56:13 -0700 Mike Pavone Add shadow/higlight info to debug renderer
Mon, 22 Apr 2013 19:39:38 -0700 Mike Pavone Implemented shadow hilight mode.
Sun, 21 Apr 2013 19:12:48 -0700 Mike Pavone Improve color rendering accuracy and optimize SDL renderer a bit
Sun, 20 Jan 2013 19:10:29 -0800 Mike Pavone Add support for breaking into the debugger while game is running
Sun, 30 Dec 2012 11:54:25 -0800 Mike Pavone Fix 68K->VDP DMA
Thu, 20 Dec 2012 00:44:59 -0800 Mike Pavone Gamepad support
Wed, 19 Dec 2012 21:25:39 -0800 Mike Pavone Cleanup 68K timing code. Temporarily omment out fFPS counter as it was causing segfaults
Wed, 19 Dec 2012 20:53:59 -0800 Mike Pavone Add FPS counter to console output
Tue, 18 Dec 2012 19:51:17 -0800 Mike Pavone Add palette debug to SDL renderer
Tue, 18 Dec 2012 02:16:42 -0800 Mike Pavone Get Flavio's color bar demo kind of sort of working
Sun, 09 Dec 2012 18:40:45 -0800 Mike Pavone Add debug render mode and fix vertical flip bit for bg tiles
Sat, 08 Dec 2012 22:07:25 -0800 Mike Pavone Add support for simple resolution scaling
Sat, 08 Dec 2012 19:42:07 -0800 Mike Pavone Fix BG plane B render bug
Sat, 08 Dec 2012 02:00:54 -0800 Mike Pavone Mostly broken VDP core and savestate viewer