Sat, 17 Sep 2022 18:29:24 -0700 |
Michael Pavone |
Add support for EA 4-way Play
|
Tue, 13 Sep 2022 20:08:26 -0700 |
Michael Pavone |
Initial support for Sega multi-tap
|
Mon, 15 Feb 2021 13:17:08 -0800 |
Michael Pavone |
Add new serial state, and Heartbeat Personal Trainer state to save state serialize/deserialize code and fix bug in IO deserialize implementation
|
Mon, 15 Feb 2021 11:24:06 -0800 |
Michael Pavone |
Implement Heartbeat Personal Trainer peripheral and add ROM DB entry for Outback Joey
|
Wed, 10 Feb 2021 20:12:16 -0800 |
Michael Pavone |
Implement serial IO, a generic serial device type and external interrupts
|
Wed, 20 Mar 2019 22:05:27 -0700 |
Michael Pavone |
Avoid printing a bunch of junk to stdout when GDB remote debugging is enabled as this can confuse GDB
|
Wed, 20 Mar 2019 21:36:32 -0700 |
Michael Pavone |
Fix off-by one in IO port connection text output
|
Mon, 11 Mar 2019 00:04:48 -0700 |
Michael Pavone |
Minor cleanup
|
Sun, 20 Jan 2019 19:52:54 -0800 |
Mike Pavone |
Have a suitable default IO port configuration when nonIO is present from the config file. Fixed off by one in processing gamepad button events in libretro build
|
Mon, 24 Dec 2018 11:11:24 -0800 |
Michael Pavone |
Re-order IO device type enum so "None" is selected when no device is specified for a port
|
Tue, 14 Aug 2018 00:07:21 -0700 |
Michael Pavone |
Added J-Cart support
|
Fri, 06 Jul 2018 17:39:59 -0700 |
Michael Pavone |
Update controller config when changed in UI without restart
|
Sat, 05 May 2018 23:30:40 -0700 |
Michael Pavone |
Refactor to split device bindings from IO emulation code
|
Tue, 01 May 2018 09:44:44 -0700 |
Michael Pavone |
Release capture of mouse and keyboard when entering UI
|
Mon, 26 Mar 2018 23:07:17 -0700 |
Michael Pavone |
Allow numpad keys to be mapped
|
Sun, 26 Nov 2017 20:19:36 -0800 |
Michael Pavone |
Don't crash when keys are pressed before ROM is loaded
nuklear_ui
|
Sat, 25 Nov 2017 20:43:20 -0800 |
Michael Pavone |
Skip loading menu ROM if Nuklear UI is enabled. Allow disabling Nuklear UI in favor of old menu ROM both at compile time and in config. Fall back to ROM UI if GL is unavailable
nuklear_ui
|
Fri, 24 Nov 2017 12:04:02 -0800 |
Michael Pavone |
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
nuklear_ui
|
Wed, 22 Nov 2017 11:18:36 -0800 |
Michael Pavone |
Pause menu now triggered on ui.exit event
nuklear_ui
|
Tue, 29 Aug 2017 22:48:03 -0700 |
Michael Pavone |
Fix regression in XBAND keyboard support. Fixes ticket:33
|
Wed, 23 Aug 2017 21:18:17 -0700 |
Michael Pavone |
Allow reloading current ROM with a hotkey (default F5) and allow locking on a cartridge via menu
|
Wed, 16 Aug 2017 21:04:28 -0700 |
Michael Pavone |
Using ui.exit to abort loading or saving a state via menu will no longer cause you to return to those sub-menus the next time the menu is loaded
|
Sun, 06 Aug 2017 00:06:36 -0700 |
Michael Pavone |
WIP - New savestate format
|
Wed, 14 Jun 2017 21:59:30 -0700 |
Michael Pavone |
Only complain about the first missing mapping for a given gamepad so a user does not get inundated with warning modals when their gamepad lacks a mapping entry
|
Wed, 14 Jun 2017 20:46:11 -0700 |
Michael Pavone |
Fix absolute mouse mode when non-default overscan settings are used
|
Mon, 12 Jun 2017 21:12:28 -0700 |
Michael Pavone |
Only capture mouse if an emulated mouse is attached
|
Mon, 29 May 2017 18:25:11 -0700 |
Michael Pavone |
Update SMS code for changes supporting slow rise time emulation in IO code
|
Sun, 28 May 2017 21:03:55 -0700 |
Michael Pavone |
Implemented SMS pause button
|
Mon, 08 May 2017 22:31:28 -0700 |
Michael Pavone |
Implemented slow rise time of IO pins set as inputs, but not driven by device. Fixes input in Decap Attack and possibly other games with buggy controller code
|
Fri, 21 Apr 2017 23:35:32 -0700 |
Michael Pavone |
Fix a deficiency in the way types were handled in my ternary tree. Fixes in which some paths that were constructed from a template with variables would sometimes get an extra garbage character thrown in
|
Tue, 21 Mar 2017 19:56:50 -0700 |
Michael Pavone |
Allow variables in screenshot_path like initial_path
|
Sat, 04 Mar 2017 21:34:15 -0800 |
Michael Pavone |
Don't allow the keyboard capture key to get passed to the emulated keyboard
|
Sat, 04 Mar 2017 11:50:14 -0800 |
Michael Pavone |
Implement raw screenshot functionality requested in ticket:10
|
Wed, 01 Mar 2017 00:08:18 -0800 |
Michael Pavone |
Fix removal of scan codes from buffer in XBAND keyboard
|
Wed, 01 Mar 2017 00:00:04 -0800 |
Michael Pavone |
Only allow keyboard capture if the emulated system has a keyboard attached
|
Tue, 28 Feb 2017 23:50:12 -0800 |
Michael Pavone |
Implement keyboard capture functionality
|
Sat, 25 Feb 2017 02:31:07 -0800 |
Michael Pavone |
Initial implementation of the XBAND "Eric Smith" keyboard
|
Fri, 27 Jan 2017 21:27:37 -0800 |
Michael Pavone |
Implement soft reset in Genesis mode
|
Thu, 26 Jan 2017 23:49:13 -0800 |
Michael Pavone |
Basic support for mapping an analog axis to functionality
|
Thu, 26 Jan 2017 00:55:02 -0800 |
Michael Pavone |
Allow toggling full screen mode at runtime. Allow resizing the window in windowed mode. Allow specifying the aspect ratio in the config file.
|
Tue, 24 Jan 2017 23:16:21 -0800 |
Michael Pavone |
Minor cleanup to handle_mouse_moved
|
Tue, 24 Jan 2017 20:53:10 -0800 |
Michael Pavone |
Make gamepad "semantic" mapping play nice with hotplug support
|
Sun, 22 Jan 2017 16:23:59 -0800 |
Michael Pavone |
Initial support for using SDL2 game controller mapping functionality
|
Tue, 03 Jan 2017 21:18:52 -0800 |
Michael Pavone |
Add support for SMS controllers
|
Tue, 03 Jan 2017 20:43:35 -0800 |
Michael Pavone |
Increment TH counter on low to high transitions rather than high to low transitions for six button controllers. Fixes Charles MacDonald's SMS six button controller demo
|
Thu, 22 Dec 2016 10:51:33 -0800 |
Michael Pavone |
More cleanup in preparation for SMS/Mark III support
|
Mon, 19 Dec 2016 13:28:18 -0800 |
Michael Pavone |
Mostly working changes to allow support for multiple emulated system types in main blastem program
|
Fri, 09 Dec 2016 09:48:48 -0800 |
Michael Pavone |
WIP split of ROM loading/argument parsing from Genesis emulation code. Compiles and doesn't crash, but nothing works. Still a few too many globals as well.
|
Mon, 22 Aug 2016 09:46:18 -0700 |
Michael Pavone |
Cleanup the separation of render backend and VDP code in preparation for having extra debug windows. Make determination of H40/H32 based on number of lines in each mode.
|
Mon, 16 May 2016 09:54:05 -0700 |
Michael Pavone |
Added support for binding a bunch more "special" keys
|
Wed, 11 May 2016 01:15:54 -0700 |
Michael Pavone |
Initial stab at Saturn keyboard support
|
Tue, 10 May 2016 08:59:17 -0700 |
Michael Pavone |
Fix bug in 68K movep.l when the destination is a register mapped to a host register
|
Sun, 01 May 2016 15:57:43 -0700 |
Michael Pavone |
Allow overriding speed 0. May be useful for people that want to use vsync
|
Thu, 21 Apr 2016 22:08:26 -0700 |
Michael Pavone |
Move mouse mode and capture state to emulation context so it persists properly when switching between the menu and the game
|
Sun, 17 Apr 2016 23:50:41 -0700 |
Michael Pavone |
Save State menu option is now fully functional. Load state sort of works, but is mostly broken.
|
Tue, 23 Feb 2016 21:17:56 -0800 |
Michael Pavone |
Added reasonable handling of joystick hotplug
|
Thu, 17 Dec 2015 20:03:50 -0800 |
Michael Pavone |
Finished implementation of mouse capture mode
|
Tue, 15 Dec 2015 20:01:50 -0800 |
Michael Pavone |
Initial support for relative mouse mode and skeleton of support for capture mode. Avoid mouse position overflow in absolute mode. Allow absolute mode to be set by ROM DB.
|
Mon, 14 Dec 2015 19:36:01 -0800 |
Michael Pavone |
Scale mouse data based on window size
|
Tue, 08 Dec 2015 19:33:58 -0800 |
Michael Pavone |
Allow IO device config to be overriden by ROM DB
|