Mon, 12 Dec 2022 22:26:56 -0800 |
Michael Pavone |
Proper calculation of sample rate for YM2612/PSG oscilloscope view
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Thu, 24 Nov 2022 00:43:10 -0800 |
Michael Pavone |
Fix bug in PSG oscilloscope output
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Tue, 22 Nov 2022 17:57:02 -0800 |
Michael Pavone |
Initial implementation of oscilloscope debug view
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Sun, 28 Aug 2022 22:49:26 -0700 |
Michael Pavone |
Fix PSG white noise LSFR tap
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Sun, 21 Aug 2022 23:14:08 -0700 |
Michael Pavone |
Implement Game Gear PSG panning
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Thu, 03 Feb 2022 23:15:42 -0800 |
Michael Pavone |
Initial stab at RF5C164 emulation
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Wed, 29 Apr 2020 01:00:57 -0700 |
Michael Pavone |
WIP netplay support
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Sat, 28 Mar 2020 15:46:30 -0700 |
Michael Pavone |
Fix PSG frequency written to VGM header when logging
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Fri, 27 Mar 2020 00:03:58 -0700 |
Michael Pavone |
Initial stab at VGM logging support
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Fri, 17 May 2019 08:43:30 -0700 |
Michael Pavone |
Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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Fri, 30 Mar 2018 00:37:08 -0700 |
Michael Pavone |
More audio refactoring in preparation for allowing proper sync to video with dynamic audio rate control
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Wed, 28 Mar 2018 23:36:08 -0700 |
Michael Pavone |
Small cleanup to audio interface between emulation code and renderer backend
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Tue, 29 Aug 2017 19:42:44 -0700 |
Michael Pavone |
Fix operator precedence in psg serialize/deserialize
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Sun, 06 Aug 2017 00:06:36 -0700 |
Michael Pavone |
WIP - New savestate format
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Thu, 11 May 2017 07:51:28 -0700 |
Michael Pavone |
Fix resampling code to deal with case in which output frequency is greater than the input frequency. Probably could stand to be improved, but at least it doesn't cause the emulator to deadlock
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Mon, 28 Nov 2016 22:45:46 -0800 |
Michael Pavone |
Clean up symbol visiblity and delete a ltitle bit of dead code
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Sun, 01 May 2016 13:36:14 -0700 |
Michael Pavone |
Made low pass filter frequency configurable
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Wed, 20 Apr 2016 00:18:01 -0700 |
Michael Pavone |
Fix PSG linear resampling and implement a low pass filter
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Tue, 19 Apr 2016 00:38:44 -0700 |
Michael Pavone |
Not so successful attempt at improved PSG resampling
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Fri, 13 Nov 2015 22:56:59 -0800 |
Michael Pavone |
Selecting a second game from the menu now works
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Sat, 31 Oct 2015 13:24:39 -0700 |
Michael Pavone |
Remove some debug junk from the PSG core
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Thu, 29 Oct 2015 01:06:48 -0700 |
Michael Pavone |
Somewhat better handling of high frequency PSG tones. Needs work to fully handle case where frequency > half our output sample rate
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Tue, 11 Feb 2014 12:52:28 -0800 |
Michael Pavone |
Adjust PSG and YM-2612 volume to be closer to the real console
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Mon, 06 Jan 2014 22:54:05 -0800 |
Michael Pavone |
The local clone on my laptop got messed up and some changes had not been pushed. This commit represents the status of the working copy from that clone. It unfortunately contains some changes that I did not intend to commit yet, but this seems like the best option at the moment.
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Tue, 01 Oct 2013 23:51:16 -0700 |
Mike Pavone |
Implement turbo/slow motion feature that overclocks or underclocks the entire system at the push of a button
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Tue, 10 Sep 2013 23:31:08 -0700 |
Mike Pavone |
Added copyright notice to source files and added GPL license text in COPYING
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Wed, 19 Jun 2013 00:24:59 -0700 |
Mike Pavone |
Use a slightly more sane PSG volume divider. Stil seems too loud, need to check the real hardware.
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Mon, 03 Jun 2013 21:43:38 -0700 |
Mike Pavone |
Make the PSG and YM2612 use the master clock internal with an increment based on clock divider so that they stay perflectly in sync. Run both the PSG and YM2612 whenver one of them needs to be run.
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Wed, 29 May 2013 00:57:19 -0700 |
Mike Pavone |
Incredibly broken YM2612 support plus a fix to Z80 bus request
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Thu, 23 May 2013 23:51:49 -0700 |
Mike Pavone |
Fix clipping in PSG core
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Thu, 23 May 2013 23:42:42 -0700 |
Mike Pavone |
Initial PSG support. Mostly works, noise channel is borked though.
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