log m68k_to_x86.h @ 437:afbea09d7fb4

age author description
Tue, 21 May 2013 01:10:04 -0700 Mike Pavone m68k_trap is now replaced with a generated one so it can call the generated memory acccess functions. The old static memory access functions have been removed from runtime.S
Tue, 21 May 2013 00:56:56 -0700 Mike Pavone Generate handle_cycle_limit_int at runtime so it can refer to the runtime generated memory map functions
Sat, 18 May 2013 11:44:42 -0700 Mike Pavone Mostly working runtime generation of memory map read/write functions
Fri, 10 May 2013 22:57:56 -0700 Mike Pavone Initial stab at horizontal interrupts and improving accuracy of vertical interrupts. Also added the VINT pending flag to status port.
Sun, 05 May 2013 22:56:42 -0700 Mike Pavone Add a YM2612 stub implementation with just timers and status registers so that games that depend on it can run.
Tue, 30 Apr 2013 20:36:15 -0700 Mike Pavone Add a second context pointer to m68k_context so that try_fifo_write can still have easy access to the VDP. Handle writes to Z80 code addresses from the 68K.
Mon, 29 Apr 2013 21:46:48 -0700 Mike Pavone Implement retranslating code when written to. Possibly broken, need to fix some other bugs before a proper test.
Thu, 25 Apr 2013 21:01:11 -0700 Mike Pavone Get Z80 core working for simple programs
Tue, 16 Apr 2013 09:31:21 -0700 Mike Pavone Small bit of cleanup
Sat, 26 Jan 2013 01:33:32 -0800 Mike Pavone Tweaks to make blastem compatible with m68k-tester
Sun, 20 Jan 2013 19:10:29 -0800 Mike Pavone Add support for breaking into the debugger while game is running
Thu, 17 Jan 2013 20:00:07 -0800 Mike Pavone Add instruction address logging to translator and support for reading an address log to the disassembler
Tue, 15 Jan 2013 00:14:36 -0800 Mike Pavone Implement support for self-modifying code
Mon, 14 Jan 2013 21:56:54 -0800 Mike Pavone Prep work for handling games that modify code in RAM
Sun, 13 Jan 2013 13:01:13 -0800 Mike Pavone Fix a bunch of bugs in the CPU core, add a 68K debugger