log vdp.c @ 437:afbea09d7fb4

age author description
Mon, 15 Jul 2013 23:07:45 -0700 Mike Pavone Restore one of the VDP debugging modes
Fri, 12 Jul 2013 19:11:55 -0700 Mike Pavone Implement the scroll ring buffer properly without memcpy
Sun, 30 Jun 2013 21:45:23 -0700 Mike Pavone Refactor duplicated CRAM writing code and fix a bug in the process
Sun, 30 Jun 2013 11:45:58 -0700 Mike Pavone Make VDP render in native pixel format of the renderer for a modest performance gain and to make it easier to use OpenGL for rendering
Sat, 29 Jun 2013 17:15:08 -0700 Mike Pavone Add support for loading GST format savestates
Sun, 23 Jun 2013 12:27:11 -0700 Mike Pavone Fix window layer in double res interlace mode
Sun, 23 Jun 2013 10:17:40 -0700 Mike Pavone Fix sprite y mask in interlace mode. Fix framebuffer selection when switching out of interlace mode.
Sun, 23 Jun 2013 09:17:19 -0700 Mike Pavone Fix vscroll calculation in double resultion interlace mode
Sat, 22 Jun 2013 21:19:43 -0700 Mike Pavone Initial work on interlace
Wed, 15 May 2013 22:37:04 -0700 Mike Pavone Fix background color regsiter number
Tue, 14 May 2013 00:46:34 -0700 Mike Pavone Only latch video mode at the very beginning of the frame to avoid problems with the cycle count getting out of sync with what I expect
Tue, 14 May 2013 00:40:10 -0700 Mike Pavone Update Z80 vint timing
Tue, 14 May 2013 00:28:45 -0700 Mike Pavone Update hv counter calculation for clock wonkiness
Tue, 14 May 2013 00:03:26 -0700 Mike Pavone Fixup VINT cycle and HBLANK flag for the previous timing fixes
Mon, 13 May 2013 23:42:52 -0700 Mike Pavone Initial stab at implementing funky clock adjustments during HSYNC for H40 mode
Mon, 13 May 2013 21:52:33 -0700 Mike Pavone Implement first line/last line weirdness in VDP
Mon, 13 May 2013 21:36:33 -0700 Mike Pavone Fewer magic numbers in the VDP core for the win
Mon, 13 May 2013 21:06:08 -0700 Mike Pavone Added some basic VDP debugging features to debugger. Fixed DMA enable bug
Sat, 11 May 2013 23:59:20 -0700 Mike Pavone Properly mask sprite X and Y coordinates
Sat, 11 May 2013 22:45:05 -0700 Mike Pavone Remove z80_ram reference in SDL renderer to get stateview compiling again. Print out the sprite list in stateview.
Fri, 10 May 2013 23:16:06 -0700 Mike Pavone Implement hblank flag in status register
Fri, 10 May 2013 22:57:56 -0700 Mike Pavone Initial stab at horizontal interrupts and improving accuracy of vertical interrupts. Also added the VINT pending flag to status port.
Mon, 06 May 2013 00:57:56 -0700 Mike Pavone Make sure all rendering operations mask CRAM with 0xEEE before using it
Mon, 22 Apr 2013 23:34:39 -0700 Mike Pavone Less broken implementation of shadow/highlight
Mon, 22 Apr 2013 21:24:50 -0700 Mike Pavone Shadow and higlight operators were switched
Mon, 22 Apr 2013 19:39:38 -0700 Mike Pavone Implemented shadow hilight mode.
Mon, 14 Jan 2013 20:23:17 -0800 Mike Pavone Fixes for direct color dma stuff
Mon, 14 Jan 2013 02:13:14 -0800 Mike Pavone Small fix to bg drawing that yields the proper res for direct color DMA
Mon, 14 Jan 2013 02:03:35 -0800 Mike Pavone Fix background rendering when display is off and improve refresh cycle emulation so that direct color DMA demos work
Tue, 08 Jan 2013 09:34:46 -0800 Mike Pavone Fix rendering of sprites at the top edge of screen