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blastem
log render.h @ 897:
b9564fb88a5a
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Wed, 25 Nov 2015 20:32:20 -0800
Michael Pavone
WIP support for mega mouse
Fri, 13 Nov 2015 22:56:59 -0800
Michael Pavone
Selecting a second game from the menu now works
Sun, 08 Nov 2015 18:38:33 -0800
Michael Pavone
ROM is now run after being selected in menu. Initial path for menu is read from config file.
Sat, 25 Jul 2015 18:22:07 -0700
Michael Pavone
Use a new fatal_error function instead of calling fprintf and exit for fatal errors. This new function more gracefully handles the case in which BlastEm was not started from a terminal or disconnected from ther terminal (Windows).
Thu, 28 May 2015 21:19:55 -0700
Michael Pavone
Merge windows branch with latest changes
Tue, 01 Apr 2014 19:43:58 -0700
Michael Pavone
Initial work on Windows port
Thu, 21 May 2015 18:37:41 -0700
Michael Pavone
Process events while waiting for 68K debugger input. This prevents "not responsive" dialogs when sitting in the debugger
Wed, 20 May 2015 19:05:11 -0700
Michael Pavone
Upgrade to SDL 2.0 and drop support for the non-OpenGL render path
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