Sat, 29 Apr 2017 12:32:50 -0700 |
Michael Pavone |
Make internal screenshot functionality completely ignore overscan settings rather than only doing it for the height
|
Sun, 23 Apr 2017 00:54:33 -0700 |
Michael Pavone |
Add config file option to disable Open GL rendering
|
Fri, 21 Apr 2017 23:35:32 -0700 |
Michael Pavone |
Fix a deficiency in the way types were handled in my ternary tree. Fixes in which some paths that were constructed from a template with variables would sometimes get an extra garbage character thrown in
|
Mon, 06 Mar 2017 09:46:50 -0800 |
Michael Pavone |
Width on glTexSubImage2D call in render_framebuffer_updated needs to match the buffer pitch
|
Mon, 06 Mar 2017 00:23:35 -0800 |
Michael Pavone |
Initial stab at horizontal border emulation. Only works for H40 and still has a few minor holes to fill
|
Sat, 04 Mar 2017 11:50:14 -0800 |
Michael Pavone |
Implement raw screenshot functionality requested in ticket:10
|
Wed, 01 Mar 2017 00:14:50 -0800 |
Michael Pavone |
Fix scancode for F key
|
Thu, 26 Jan 2017 23:49:13 -0800 |
Michael Pavone |
Basic support for mapping an analog axis to functionality
|
Thu, 26 Jan 2017 20:28:00 -0800 |
Michael Pavone |
Added mappings to allow PS-style names for leftstick/rightstick click actions aka l3/r3
|
Thu, 26 Jan 2017 00:55:02 -0800 |
Michael Pavone |
Allow toggling full screen mode at runtime. Allow resizing the window in windowed mode. Allow specifying the aspect ratio in the config file.
|
Tue, 24 Jan 2017 23:17:24 -0800 |
Michael Pavone |
Adjust mouse cursor in absolute mode/menu to account for presence of top border
|
Tue, 24 Jan 2017 20:53:10 -0800 |
Michael Pavone |
Make gamepad "semantic" mapping play nice with hotplug support
|
Sun, 22 Jan 2017 16:23:59 -0800 |
Michael Pavone |
Initial support for using SDL2 game controller mapping functionality
|
Wed, 18 Jan 2017 23:43:36 -0800 |
Michael Pavone |
Overscan is now configurable
|
Sun, 15 Jan 2017 15:07:24 -0800 |
Michael Pavone |
Initial work on emulating top and bottom border area
|
Thu, 22 Dec 2016 19:51:25 -0800 |
Michael Pavone |
Initial support for Genesis/Megadrive PBC mode. VDP still needs Mode 4 to be useful.
|
Fri, 09 Dec 2016 09:48:48 -0800 |
Michael Pavone |
WIP split of ROM loading/argument parsing from Genesis emulation code. Compiles and doesn't crash, but nothing works. Still a few too many globals as well.
|
Mon, 28 Nov 2016 22:45:46 -0800 |
Michael Pavone |
Clean up symbol visiblity and delete a ltitle bit of dead code
|
Mon, 22 Aug 2016 09:46:18 -0700 |
Michael Pavone |
Cleanup the separation of render backend and VDP code in preparation for having extra debug windows. Make determination of H40/H32 based on number of lines in each mode.
|
Tue, 09 Aug 2016 22:54:35 -0700 |
Michael Pavone |
Fix NOGL compile option
|
Fri, 05 Aug 2016 22:24:43 -0700 |
Michael Pavone |
Fix a memory corruption bug from failing to grow the buffer for the window caption when switching games
|
Sun, 15 May 2016 17:53:56 -0700 |
Michael Pavone |
Complete SDL to Saturn scan code mapping
|
Wed, 11 May 2016 01:15:54 -0700 |
Michael Pavone |
Initial stab at Saturn keyboard support
|
Tue, 10 May 2016 08:59:17 -0700 |
Michael Pavone |
Fix bug in 68K movep.l when the destination is a register mapped to a host register
|
Sun, 01 May 2016 14:59:40 -0700 |
Michael Pavone |
Set vsync state based on config file rather than just using whatever the system decides for us.
|
Sun, 01 May 2016 14:29:12 -0700 |
Michael Pavone |
Added a config option that allows turning scanlines on and off
|
Tue, 23 Feb 2016 21:17:56 -0800 |
Michael Pavone |
Added reasonable handling of joystick hotplug
|
Tue, 15 Dec 2015 20:01:50 -0800 |
Michael Pavone |
Initial support for relative mouse mode and skeleton of support for capture mode. Avoid mouse position overflow in absolute mode. Allow absolute mode to be set by ROM DB.
|
Mon, 14 Dec 2015 19:36:01 -0800 |
Michael Pavone |
Scale mouse data based on window size
|
Sat, 28 Nov 2015 21:27:21 -0800 |
Michael Pavone |
Mega mouse support is mostly done
|
Sat, 28 Nov 2015 20:05:15 -0800 |
Michael Pavone |
Dividing by FPS_INTERVAL does not make senese as the division was to convert milliseconds to seconds
|
Sat, 28 Nov 2015 14:49:34 -0800 |
Michael Pavone |
Don't try setting the window title on Android
|
Wed, 25 Nov 2015 20:32:20 -0800 |
Michael Pavone |
WIP support for mega mouse
|
Fri, 13 Nov 2015 22:56:59 -0800 |
Michael Pavone |
Selecting a second game from the menu now works
|
Sun, 08 Nov 2015 18:38:33 -0800 |
Michael Pavone |
ROM is now run after being selected in menu. Initial path for menu is read from config file.
|
Mon, 27 Jul 2015 23:49:14 -0700 |
Michael Pavone |
Use binary mode for reading shaders and config files so we actually get the number of bytes we expect
|
Sun, 26 Jul 2015 13:33:48 -0700 |
Michael Pavone |
Minor cleanup
|
Sun, 26 Jul 2015 13:25:31 -0700 |
Michael Pavone |
Merge
|
Sun, 26 Jul 2015 13:08:22 -0700 |
=?UTF-8?q?Higor=20Eur=C3=ADpedes?= |
Use SDL2 renderer as a fallback
|
Sun, 26 Jul 2015 13:05:05 -0700 |
=?UTF-8?q?Higor=20Eur=C3=ADpedes?= |
Add pure SDL2 renderer
|
Sat, 25 Jul 2015 18:22:07 -0700 |
Michael Pavone |
Use a new fatal_error function instead of calling fprintf and exit for fatal errors. This new function more gracefully handles the case in which BlastEm was not started from a terminal or disconnected from ther terminal (Windows).
|
Sun, 05 Jul 2015 14:21:34 -0700 |
Michael Pavone |
WIP changes to support reading cart memory map from ROM DB
|
Thu, 28 May 2015 23:04:49 -0700 |
Michael Pavone |
Fix crash bug in windows build
|
Thu, 28 May 2015 22:31:21 -0700 |
Michael Pavone |
Get windows build compiling again post-merge
|
Thu, 28 May 2015 21:19:55 -0700 |
Michael Pavone |
Merge windows branch with latest changes
|
Tue, 01 Apr 2014 21:12:00 -0700 |
Michael Pavone |
Make Windows port a little less half-assed
|
Wed, 20 May 2015 19:05:11 -0700 |
Michael Pavone |
Upgrade to SDL 2.0 and drop support for the non-OpenGL render path
|
Thu, 01 Jan 2015 17:36:23 -0800 |
Michael Pavone |
Avoid calling atexit(SDL_Quit) until after OpenGL initialization to avoid a segfault on exit when using fglrx
|