Sun, 17 Apr 2016 23:50:41 -0700 |
Michael Pavone |
Save State menu option is now fully functional. Load state sort of works, but is mostly broken.
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Fri, 15 Apr 2016 23:57:50 -0700 |
Michael Pavone |
Save state menu WIP
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Fri, 15 Apr 2016 20:39:26 -0700 |
Michael Pavone |
Saving the save directory in the rom_info struct didn't make sense. It should be in the console context.
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Fri, 15 Apr 2016 18:29:39 -0700 |
Michael Pavone |
Switch to storing SRAM/EEPROM and save states in a per-game directory rather than next to the ROM (for SRAM/EEPROM) or in the current working directory (for save states)
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Tue, 12 Apr 2016 21:38:24 -0700 |
Michael Pavone |
Remove the int number argument to vdp_int_ack since it is no longer used
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Mon, 11 Apr 2016 20:56:54 -0700 |
Michael Pavone |
Merge
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Sat, 19 Mar 2016 17:53:50 -0700 |
Michael Pavone |
Make Exit option in menu work
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Sun, 10 Apr 2016 22:22:36 -0700 |
Michael Pavone |
Allow changing the 68K clock divider in the config file
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Thu, 25 Feb 2016 23:39:14 -0800 |
Michael Pavone |
Fix saving of SRAM/EEPROM when switching games in menu
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Thu, 25 Feb 2016 23:08:50 -0800 |
Michael Pavone |
Fix filename used for SRAM/EEPROM when loading a game from the menu
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Wed, 10 Feb 2016 20:04:51 -0800 |
Michael Pavone |
Minor adjustment to refresh interval to better match latest measurements
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Wed, 30 Dec 2015 19:00:03 -0800 |
Michael Pavone |
Allow DMA from cartridge ROM above the 4MB mark. Should probably use get_native_pointer for everyting, but want to check the performance implications
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Tue, 08 Dec 2015 19:33:58 -0800 |
Michael Pavone |
Allow IO device config to be overriden by ROM DB
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Tue, 17 Nov 2015 19:55:59 -0800 |
Michael Pavone |
Fix a bad interaction between the implementation of STOP and the way interrupt cycles are calculated. Prevent addition of refresh delays while VDP has the bus.
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Mon, 16 Nov 2015 21:57:17 -0800 |
Michael Pavone |
Approximation of refresh wait states
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Sat, 14 Nov 2015 09:49:39 -0800 |
Michael Pavone |
Allow menu ROM to be debugged
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Fri, 13 Nov 2015 22:56:59 -0800 |
Michael Pavone |
Selecting a second game from the menu now works
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Fri, 13 Nov 2015 19:15:37 -0800 |
Michael Pavone |
It is now possible to switch back and forth between the menu ROM and the game
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Sun, 08 Nov 2015 22:03:34 -0800 |
Michael Pavone |
Make menu stuff work on Android (theoretically)
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Sun, 08 Nov 2015 18:38:33 -0800 |
Michael Pavone |
ROM is now run after being selected in menu. Initial path for menu is read from config file.
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Sun, 08 Nov 2015 15:51:57 -0800 |
Michael Pavone |
Initial work for allowing loading a ROM from menu
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Wed, 04 Nov 2015 23:32:27 -0800 |
Michael Pavone |
Added temporary hack for loading a fixed ROM path so that Android build is "useable" before UI is in place
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Wed, 04 Nov 2015 23:01:15 -0800 |
Michael Pavone |
Default to fullscreen on Android since windowed mode does not make sense there
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Sat, 31 Oct 2015 22:17:50 -0700 |
Michael Pavone |
Implement interrupt latency. Fixes Sesame Street: Counting Cafe and gives accurate results in my test ROM
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Sat, 31 Oct 2015 13:49:27 -0700 |
Michael Pavone |
Small tweaks to timing of 68K/Z80 interactions based on latest tests
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Wed, 28 Oct 2015 19:45:24 -0700 |
Michael Pavone |
Implement TAS
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Mon, 19 Oct 2015 19:16:28 -0700 |
Michael Pavone |
Added a command line option to force BlastEm to not open a new terminal even if it detects that stdin/out are not terminals
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Wed, 29 Jul 2015 00:03:36 -0700 |
Michael Pavone |
Added support for an IO memory map in Z80 core
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Mon, 27 Jul 2015 23:42:54 -0700 |
Michael Pavone |
Change version to 0.3.X so intermediate source builds do not get an inappropriate version number
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Sun, 26 Jul 2015 19:36:33 -0700 |
Michael Pavone |
Update README, CHANGELOG and version string for 0.3.1
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