Fri, 27 Mar 2020 00:03:58 -0700 |
Michael Pavone |
Initial stab at VGM logging support
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Fri, 17 May 2019 08:43:30 -0700 |
Michael Pavone |
Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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Fri, 30 Mar 2018 00:37:08 -0700 |
Michael Pavone |
More audio refactoring in preparation for allowing proper sync to video with dynamic audio rate control
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Wed, 28 Mar 2018 23:36:08 -0700 |
Michael Pavone |
Small cleanup to audio interface between emulation code and renderer backend
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Sun, 06 Aug 2017 00:06:36 -0700 |
Michael Pavone |
WIP - New savestate format
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Sun, 01 May 2016 13:36:14 -0700 |
Michael Pavone |
Made low pass filter frequency configurable
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Wed, 20 Apr 2016 00:18:01 -0700 |
Michael Pavone |
Fix PSG linear resampling and implement a low pass filter
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Tue, 19 Apr 2016 00:38:44 -0700 |
Michael Pavone |
Not so successful attempt at improved PSG resampling
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Fri, 13 Nov 2015 22:56:59 -0800 |
Michael Pavone |
Selecting a second game from the menu now works
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Thu, 29 Oct 2015 01:06:48 -0700 |
Michael Pavone |
Somewhat better handling of high frequency PSG tones. Needs work to fully handle case where frequency > half our output sample rate
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Tue, 01 Oct 2013 23:51:16 -0700 |
Mike Pavone |
Implement turbo/slow motion feature that overclocks or underclocks the entire system at the push of a button
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Tue, 10 Sep 2013 23:31:08 -0700 |
Mike Pavone |
Added copyright notice to source files and added GPL license text in COPYING
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Mon, 03 Jun 2013 21:43:38 -0700 |
Mike Pavone |
Make the PSG and YM2612 use the master clock internal with an increment based on clock divider so that they stay perflectly in sync. Run both the PSG and YM2612 whenver one of them needs to be run.
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Wed, 29 May 2013 00:57:19 -0700 |
Mike Pavone |
Incredibly broken YM2612 support plus a fix to Z80 bus request
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Thu, 23 May 2013 23:42:42 -0700 |
Mike Pavone |
Initial PSG support. Mostly works, noise channel is borked though.
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