Mon, 28 Nov 2016 22:45:46 -0800 |
Michael Pavone |
Clean up symbol visiblity and delete a ltitle bit of dead code
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Thu, 06 Oct 2016 09:34:31 -0700 |
Michael Pavone |
Add support for specifying a reset handler in the M68K core. Adjust memory map initialization to handle extra field. Improved handling of out of bounds execution.
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Tue, 10 May 2016 21:26:27 -0700 |
Michael Pavone |
Fix PC value pushed to stack for A and F line traps
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Thu, 28 Apr 2016 09:00:42 -0700 |
Michael Pavone |
Implemented A line and F line traps.
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Wed, 27 Apr 2016 23:11:24 -0700 |
Michael Pavone |
Implement privelege violation exceptions
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Wed, 27 Apr 2016 21:39:17 -0700 |
Michael Pavone |
Implemented IR and undefined bits of info word for address error exception frames
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Wed, 27 Apr 2016 19:10:50 -0700 |
Michael Pavone |
Fix changes made to get_instruction_start and map_native_address to cope with being able to translate at odd addresses.
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Tue, 26 Apr 2016 23:13:37 -0700 |
Michael Pavone |
Initial stab at implementing address error exceptions. Need to fill in the value of IR, undefined bits of last stack frame word and properly deal with address errors that occur during exception processing.
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Tue, 26 Apr 2016 00:07:15 -0700 |
Michael Pavone |
Implement illegal instruction trap
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Sun, 24 Apr 2016 21:23:28 -0700 |
Michael Pavone |
Fix interrupt latency from STOP instruction status reg changes. Fix modified code patching when non-standard aliases are used. This fixes the demo MDEM's First
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Sun, 24 Apr 2016 02:19:48 -0700 |
Michael Pavone |
Half assed, prefetch based open bus value emulation. Gets BlastEm up to 119/122 in VDP FIFO Testing
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Sun, 24 Apr 2016 00:22:38 -0700 |
Michael Pavone |
Fix order of writes for move.l with a predec destination
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Fri, 27 Nov 2015 13:10:02 -0800 |
Michael Pavone |
Fix a few lingering stack alignment rework bugs
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Wed, 25 Nov 2015 08:40:45 -0800 |
Michael Pavone |
Partially working change to do proper stack alignment rather than doing a lame alignment check when calling a C compile dfunction. 68K core seems okay, but Z80 is busted.
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Fri, 13 Nov 2015 22:56:59 -0800 |
Michael Pavone |
Selecting a second game from the menu now works
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