log event_log.c @ 1973:cd163b230cf9

age author description
Fri, 08 May 2020 15:17:47 -0700 Michael Pavone Fix handling of remote disconnects
Fri, 08 May 2020 14:59:49 -0700 Michael Pavone Fix "full" deflate flush so multiple remotes can successfully join
Fri, 08 May 2020 11:40:30 -0700 Michael Pavone Add an event log soft flush and call it twice per frame in between hard flushes to netplay latency when there are insufficient hardware updates to flush packets in the middle of a frame
Fri, 08 May 2020 00:22:54 -0700 Michael Pavone Make netplay remote sync to network rather than audio or video so it doesn't drift out of sync with the host
Sat, 02 May 2020 17:33:23 -0700 Mike Pavone Use zlib to compress event log streams
Sat, 02 May 2020 00:52:21 -0700 Mike Pavone Fix some netplay issues
Fri, 01 May 2020 23:39:45 -0700 Michael Pavone Netplay protocol size optimization
Fri, 01 May 2020 21:17:21 -0700 Michael Pavone Fix awful playback latencin in new netplay implementation
Thu, 30 Apr 2020 23:15:50 -0700 Michael Pavone Get WIP net play code compiling on Windows and cleanup some unistd.h includes
Wed, 29 Apr 2020 23:53:39 -0700 Michael Pavone Fix short event format decode bug
Wed, 29 Apr 2020 23:42:16 -0700 Michael Pavone Add missing netplay files and add in support for sending gamepad commands back to host