log sms.c @ 1746:cd6f4cea97b6

age author description
Sun, 20 Jan 2019 22:19:58 -0800 Mike Pavone Implement serialization/deserialization in libretro build
Sun, 20 Jan 2019 16:24:22 -0800 Mike Pavone Fixed the most glaring issues in libretro build
Tue, 25 Dec 2018 11:12:26 -0800 Michael Pavone Merge from default mame_interp
Mon, 19 Nov 2018 19:26:57 -0800 Michael Pavone Removed old VDP debug functionality
Fri, 16 Nov 2018 19:56:24 -0800 Michael Pavone Small cleanup of vdp_context struct layout and removal of separately allocated buffers
Fri, 06 Jul 2018 17:39:59 -0700 Michael Pavone Update controller config when changed in UI without restart
Sat, 05 May 2018 23:30:40 -0700 Michael Pavone Refactor to split device bindings from IO emulation code
Fri, 30 Mar 2018 00:37:08 -0700 Michael Pavone More audio refactoring in preparation for allowing proper sync to video with dynamic audio rate control
Wed, 28 Mar 2018 23:36:08 -0700 Michael Pavone Small cleanup to audio interface between emulation code and renderer backend
Sat, 30 Dec 2017 18:27:06 -0800 Michael Pavone Added MAME Z80 core, re-enabled 68K tracing in Musashi core, disabled a bunch of code gen stuff when using interpreters from MAME mame_interp
Sat, 25 Nov 2017 11:31:08 -0800 Michael Pavone Get SMS savestates working in Nuklear UI nuklear_ui
Fri, 24 Nov 2017 12:04:02 -0800 Michael Pavone Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI nuklear_ui
Wed, 16 Aug 2017 20:06:28 -0700 Michael Pavone Added save states to SMS emulation
Thu, 15 Jun 2017 09:45:21 -0700 Michael Pavone Properly release and reacquire framebuffer pointer when switching contexts. Hopefully fixes the LOCKRECT issue some people are seeing with the SDL 2 fallback renderer
Wed, 31 May 2017 09:45:37 -0700 Michael Pavone Added stub load_save and persist_save functions to SMS system so that we don't crash when switching games via the menu