Mon, 22 Apr 2013 19:39:38 -0700 |
Mike Pavone |
Implemented shadow hilight mode.
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Sun, 21 Apr 2013 19:12:48 -0700 |
Mike Pavone |
Improve color rendering accuracy and optimize SDL renderer a bit
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Sun, 20 Jan 2013 19:10:29 -0800 |
Mike Pavone |
Add support for breaking into the debugger while game is running
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Sun, 30 Dec 2012 11:54:25 -0800 |
Mike Pavone |
Fix 68K->VDP DMA
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Thu, 20 Dec 2012 00:44:59 -0800 |
Mike Pavone |
Gamepad support
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Wed, 19 Dec 2012 21:25:39 -0800 |
Mike Pavone |
Cleanup 68K timing code. Temporarily omment out fFPS counter as it was causing segfaults
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Wed, 19 Dec 2012 20:53:59 -0800 |
Mike Pavone |
Add FPS counter to console output
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Tue, 18 Dec 2012 19:51:17 -0800 |
Mike Pavone |
Add palette debug to SDL renderer
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