log m68k_to_x86.h @ 235:d9bf8e61c33c

age author description
Thu, 25 Apr 2013 21:01:11 -0700 Mike Pavone Get Z80 core working for simple programs
Tue, 16 Apr 2013 09:31:21 -0700 Mike Pavone Small bit of cleanup
Sat, 26 Jan 2013 01:33:32 -0800 Mike Pavone Tweaks to make blastem compatible with m68k-tester
Sun, 20 Jan 2013 19:10:29 -0800 Mike Pavone Add support for breaking into the debugger while game is running
Thu, 17 Jan 2013 20:00:07 -0800 Mike Pavone Add instruction address logging to translator and support for reading an address log to the disassembler
Tue, 15 Jan 2013 00:14:36 -0800 Mike Pavone Implement support for self-modifying code
Mon, 14 Jan 2013 21:56:54 -0800 Mike Pavone Prep work for handling games that modify code in RAM
Sun, 13 Jan 2013 13:01:13 -0800 Mike Pavone Fix a bunch of bugs in the CPU core, add a 68K debugger
Fri, 04 Jan 2013 23:21:07 -0800 Mike Pavone Don't use the native call stack for M68K calls by default
Thu, 27 Dec 2012 21:19:58 -0800 Mike Pavone Initial work on allowing dynamic branches and code in RAM plus a small fix to effective address decoding
Wed, 26 Dec 2012 18:20:23 -0800 Mike Pavone RTE doesn't crash the emulator anymore
Wed, 26 Dec 2012 11:09:04 -0800 Mike Pavone Initial stab at interrupt support. Make native code offsets bigger so I don't have to worry about overflowing the offset. Implement neg and not (untested).
Fri, 21 Dec 2012 16:04:41 -0800 Mike Pavone Implement a couple of supervisor instructions
Tue, 18 Dec 2012 02:16:42 -0800 Mike Pavone Get Flavio's color bar demo kind of sort of working
Tue, 04 Dec 2012 19:13:12 -0800 Mike Pavone M68K to x86 translation works for a limited subset of instructions and addressing modes
Tue, 27 Nov 2012 09:28:13 -0800 Mike Pavone x86 code gen, initial work on translator