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log render_sdl.c @ 745:
daa31ee7d8cd
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Thu, 28 May 2015 22:31:21 -0700
Michael Pavone
Get windows build compiling again post-merge
Thu, 28 May 2015 21:19:55 -0700
Michael Pavone
Merge windows branch with latest changes
Tue, 01 Apr 2014 21:12:00 -0700
Michael Pavone
Make Windows port a little less half-assed
Wed, 20 May 2015 19:05:11 -0700
Michael Pavone
Upgrade to SDL 2.0 and drop support for the non-OpenGL render path
Thu, 01 Jan 2015 17:36:23 -0800
Michael Pavone
Avoid calling atexit(SDL_Quit) until after OpenGL initialization to avoid a segfault on exit when using fglrx
Tue, 17 Jun 2014 19:01:01 -0700
Michael Pavone
Partially working switch to having a vcounter and hslot counter in the context rather than trying to derive them from the cycle count. This should allow for more accurate handling of mid screen mode switches. Interrupt timing is broken currently though
Mon, 06 Jan 2014 22:54:05 -0800
Michael Pavone
The local clone on my laptop got messed up and some changes had not been pushed. This commit represents the status of the working copy from that clone. It unfortunately contains some changes that I did not intend to commit yet, but this seems like the best option at the moment.
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