Fri, 28 Feb 2025 22:40:18 -0800 |
Michael Pavone |
Implement integer scaling
|
Wed, 26 Feb 2025 22:55:42 -0800 |
Michael Pavone |
Get sync to audio working in emscripten
|
Wed, 26 Feb 2025 20:45:40 -0800 |
Michael Pavone |
Fixup some ifdefs to allow building for some more targets
|
Thu, 13 Feb 2025 02:18:30 -0800 |
Michael Pavone |
Basic emscripten support
|
Sat, 11 Jan 2025 17:35:15 -0800 |
Michael Pavone |
Fix a couple of bugs with AV recording
|
Tue, 26 Nov 2024 23:47:38 -0800 |
Michael Pavone |
Implement clipboard paste for SC-3000
|
Thu, 24 Oct 2024 21:08:10 -0700 |
Michael Pavone |
Fix debug window crash on Mac OS
|
Sat, 31 Aug 2024 22:41:17 -0700 |
Michael Pavone |
Fix crash in render_fill_rect in GL mode with no static images
|
Wed, 17 Apr 2024 22:18:45 -0700 |
Michael Pavone |
Kinda hacky fix to make sure Nuklear has the right GL context
|
Wed, 17 Apr 2024 22:14:37 -0700 |
Michael Pavone |
Get rect fills for Pico pad working in GL mode
|
Wed, 17 Apr 2024 21:54:44 -0700 |
Michael Pavone |
Get static images working in GL mode
|
Sun, 14 Apr 2024 11:40:32 -0700 |
Michael Pavone |
Add support for rendering debug windows with OpenGL in perparation for allowing Nuklear UI in them
|
Wed, 21 Feb 2024 20:34:52 -0800 |
Michael Pavone |
Avoid spawning secondary windows right on top of the main one
|
Sun, 11 Feb 2024 11:04:39 -0800 |
Michael Pavone |
More flexible loading of Pico storyware assets
|
Sun, 04 Feb 2024 20:11:39 -0800 |
Michael Pavone |
Initial implementation of storbook artwork display
|
Tue, 02 Jan 2024 18:23:15 -0800 |
Michael Pavone |
Fix libblastem target
|
Tue, 02 Jan 2024 18:14:28 -0800 |
Michael Pavone |
Fix reload of zipped and gzipped ROMS
|
Wed, 29 Nov 2023 23:06:50 -0800 |
Michael Pavone |
Hide cursor in fullscreen when UI is not active
|
Sat, 25 Nov 2023 11:54:56 -0800 |
Michael Pavone |
Add some uniforms to allow more sophisticated interlace and scanline handling in shaders
|
Wed, 22 Nov 2023 23:07:30 -0800 |
Michael Pavone |
Fix issue that would break debug windows when config update causes window to be recreated
|
Wed, 22 Nov 2023 22:59:57 -0800 |
Michael Pavone |
Fix issue that broke debug views when toggling fullscreen
|
Fri, 17 Nov 2023 01:05:32 -0800 |
Michael Pavone |
Very basic UI for media player
|
Mon, 13 Nov 2023 23:37:29 -0800 |
Michael Pavone |
Fix netplay crash
|
Fri, 10 Nov 2023 13:45:23 -0800 |
Michael Pavone |
Fix handling of overscan in internal screenshots
|
Sat, 07 Oct 2023 18:04:35 -0700 |
Michael Pavone |
Fix some issues identified by asan/ubsan
|
Sun, 02 Apr 2023 23:36:30 -0700 |
Michael Pavone |
Make UI respect stick deadzone
|
Fri, 31 Mar 2023 00:17:40 -0700 |
Michael Pavone |
Workaround for SDL2 being unreliable in updating mapping for already "open" game controller
|
Sun, 26 Mar 2023 22:39:18 -0700 |
Michael Pavone |
Initial stab at DPI scaling support
|
Wed, 15 Mar 2023 18:49:47 -0700 |
Michael Pavone |
Fix leak in render_save_video
|
Fri, 10 Feb 2023 23:17:43 -0800 |
Michael Pavone |
WIP "video" recording in APNG format
|
Sat, 17 Sep 2022 23:08:24 -0700 |
Michael Pavone |
Fix bug in controller reordering implementation
|
Mon, 22 Aug 2022 20:19:59 -0700 |
Michael Pavone |
Crop display in game gear mode
|
Sun, 06 Feb 2022 23:25:23 -0800 |
Michael Pavone |
Hack fix for audio deadlock issue
|
Sat, 20 Feb 2021 14:51:45 -0800 |
Michael Pavone |
Fix some stuff that was calling printf directly
|
Mon, 09 Nov 2020 00:29:47 -0800 |
Michael Pavone |
Add a UI button to reset config to defaults
|
Sun, 11 Oct 2020 18:01:48 -0700 |
Michael Pavone |
Fix occasional deadlock on startup when using audio sync
|
Tue, 12 May 2020 19:22:09 -0700 |
Michael Pavone |
Go back to unpausing audio in render_video_loop to ensure the core is no longer running on the main thread when audio callbacks start when using run on audio thread mode
|
Sat, 09 May 2020 23:25:51 -0700 |
Michael Pavone |
Less hacky run on audio thread mode
|
Sat, 09 May 2020 21:37:35 -0700 |
Michael Pavone |
Don't hold frame queue mutex while rendering
|
Sat, 09 May 2020 21:35:42 -0700 |
Michael Pavone |
Fix regression in run on audio thread mode
|
Sat, 09 May 2020 21:15:33 -0700 |
Michael Pavone |
Allow use of NPOT textures as a config option. Useful for some mobile GPUs
|
Fri, 08 May 2020 16:52:32 -0700 |
Michael Pavone |
Avoid expensive re-init from switching to external sync after render_init has been called
|
Fri, 08 May 2020 00:22:54 -0700 |
Michael Pavone |
Make netplay remote sync to network rather than audio or video so it doesn't drift out of sync with the host
|
Thu, 30 Apr 2020 23:30:22 -0700 |
Michael Pavone |
Remove usage of GCC pointer arithmetic on void * extension
|
Thu, 30 Apr 2020 23:15:50 -0700 |
Michael Pavone |
Get WIP net play code compiling on Windows and cleanup some unistd.h includes
|
Sat, 18 Apr 2020 22:44:17 -0700 |
Michael Pavone |
Make requested sample format configurable
|
Sat, 18 Apr 2020 22:36:13 -0700 |
Michael Pavone |
WIP new sync mode that runs emulation on audio thread
|
Mon, 06 Jan 2020 22:02:57 -0800 |
Michael Pavone |
Fix debug view window stuff that got broken when FRAMEBUFFER_UI got added
|
Mon, 16 Sep 2019 00:45:48 -0700 |
Mike Pavone |
Don't render lines that are cropped by overscan. Allows submitting frame earlier when bottom overscan is non-zero which can reduce latency in some cases
|
Fri, 17 May 2019 08:43:30 -0700 |
Michael Pavone |
Split generic part of audio code into a separate file so it can be used in other targets besides SDL
|
Wed, 08 May 2019 23:44:40 -0700 |
Michael Pavone |
Basic UI navigation with controller
|
Fri, 03 May 2019 18:56:12 -0700 |
Michael Pavone |
Reprocess bindings when SDL2 mappings, controller types or controller order change
|
Fri, 03 May 2019 18:40:13 -0700 |
Michael Pavone |
Reorder controllers based on which one receives player input first
|
Tue, 23 Apr 2019 23:37:15 -0700 |
Michael Pavone |
Demote screenshot message to debug level so that a popup is not spawned when saving a screenshot
|
Sun, 14 Apr 2019 23:37:11 -0700 |
Michael Pavone |
Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
|
Thu, 04 Apr 2019 23:08:45 -0700 |
Michael Pavone |
Allow Nuklear UI to be used when OpenGL is disabled
|
Sun, 31 Mar 2019 14:53:29 -0700 |
Mike Pavone |
Fix crash that occurs when changing video screen settings if the emulator window is currently fullscreen. Add a little more error handling to Open GL code
|
Wed, 27 Mar 2019 22:23:55 -0700 |
Michael Pavone |
Restore some newlines in debug output that got lost when fixing GDB remote debugging issue
|
Wed, 27 Mar 2019 22:19:49 -0700 |
Michael Pavone |
Request float 32 sample format since it saves us a conversion now that the gain code has been added
|
Tue, 26 Mar 2019 23:26:08 -0700 |
Michael Pavone |
Support controllers that have their dpad mapped to an axis
|
Sun, 24 Mar 2019 20:09:22 -0700 |
Michael Pavone |
Initialize gain_mult when creating an audio source so things work okay for clients that don't explicitly set the gain
|
Sun, 24 Mar 2019 13:31:22 -0700 |
Mike Pavone |
Make sure there are no races between main thread and audio thread around mix_buf. Fix lack of proper termination in shader loading code
|
Sat, 23 Mar 2019 17:18:10 -0700 |
Michael Pavone |
Configurable gain for overall output and individual components
|
Wed, 20 Mar 2019 22:05:27 -0700 |
Michael Pavone |
Avoid printing a bunch of junk to stdout when GDB remote debugging is enabled as this can confuse GDB
|
Tue, 22 Jan 2019 21:15:38 -0800 |
Michael Pavone |
Added some Makefile options to build a packaging friendly executable
|
Sun, 20 Jan 2019 01:02:48 -0800 |
Michael Pavone |
Small fix to sync sample calculation in render_sdl
|
Fri, 18 Jan 2019 00:09:36 -0800 |
Michael Pavone |
Modified audio code to support an arbitrary number of output channels so that things aren't weird if SDL2 picks a number of channels other than what we ask for
|
Sun, 30 Dec 2018 21:19:26 -0800 |
Mike Pavone |
Switched default sync source back to audio as the video option is not ready for prime timeop
|
Sun, 30 Dec 2018 21:10:44 -0800 |
Mike Pavone |
Added support for GLES in addition to desktop GL
|
Tue, 18 Dec 2018 19:58:00 -0800 |
Michael Pavone |
Allow closing VDP debug windows with the close button in the window title bar
|
Mon, 19 Nov 2018 19:10:16 -0800 |
Michael Pavone |
Implemented support for toggling off a debug view
|
Sat, 10 Nov 2018 15:27:39 -0800 |
Michael Pavone |
Fix edge case in DRC audio path
|
Fri, 09 Nov 2018 09:26:07 -0800 |
Michael Pavone |
Use SDL_GL_MakeCurrent to make the SDL renderer API windows play nice with GL windows
|
Sun, 04 Nov 2018 22:51:50 -0800 |
Michael Pavone |
WIP new VDP plane debug view and support for detached VDP debug views generally
|
Wed, 24 Oct 2018 21:10:12 -0700 |
Michael Pavone |
Pull current controller config in binding UI from whatever the actual binding code would end up using
|
Fri, 03 Aug 2018 19:32:21 -0700 |
Michael Pavone |
Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
|
Tue, 31 Jul 2018 23:08:52 -0700 |
Michael Pavone |
Read extral SDL2 mappings on startup from controller_types.cfg
|
Mon, 30 Jul 2018 09:38:01 -0700 |
Michael Pavone |
WIP UI for creating an SDL2 mapping for controllers that don't have one
|
Sun, 22 Jul 2018 17:48:46 -0700 |
Michael Pavone |
Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
|
Thu, 28 Jun 2018 09:27:05 -0700 |
Michael Pavone |
Fix a number of other memory errors (mostly leaks again) identified by valgrind
|
Fri, 22 Jun 2018 21:11:38 -0700 |
Michael Pavone |
Fix code for handling switch between sync styles at runtime
|
Thu, 21 Jun 2018 09:44:34 -0700 |
Michael Pavone |
Initial attempt at handling switches between sync modes at runtime. Needs work
|
Wed, 20 Jun 2018 22:49:21 -0700 |
Michael Pavone |
Limit underflow warning spam
|
Wed, 20 Jun 2018 09:43:28 -0700 |
Michael Pavone |
Fix double free in sync to video mode
|
Sat, 05 May 2018 23:30:40 -0700 |
Michael Pavone |
Refactor to split device bindings from IO emulation code
|
Tue, 01 May 2018 23:55:48 -0700 |
Michael Pavone |
Fix deadlock when changing settings before loading first ROM
|
Mon, 30 Apr 2018 23:54:52 -0700 |
Michael Pavone |
Fix sync to audio option
|
Fri, 27 Apr 2018 20:08:47 -0700 |
Michael Pavone |
Only save config file if something has changed. Re-initialize audio and video with new settings if config has changed
|
Tue, 17 Apr 2018 22:26:39 -0700 |
Michael Pavone |
Audio DRC seems to be working pretty well now. Removed debug printfs
|
Tue, 17 Apr 2018 00:20:41 -0700 |
Michael Pavone |
Moved resample rate adjustment to after frame flip rather than in audio callback as it makes more sense there. Needs adjustment to avoid audible pitch changes
|
Sat, 14 Apr 2018 23:08:08 -0700 |
Michael Pavone |
Audio DRC now sounds good in both NTSC and PAL, just need to adjust constants to minimize latency without leading to dropouts
|
Sat, 14 Apr 2018 00:07:20 -0700 |
Michael Pavone |
Mostly working dynamic rate control. Needs some tweaking, especially for PAL
|
Fri, 13 Apr 2018 22:25:50 -0700 |
Michael Pavone |
WIP dynamic rate control
|
Wed, 11 Apr 2018 00:17:23 -0700 |
Michael Pavone |
Fix regression in right audio channel
|
Fri, 30 Mar 2018 00:37:08 -0700 |
Michael Pavone |
More audio refactoring in preparation for allowing proper sync to video with dynamic audio rate control
|
Wed, 28 Mar 2018 23:56:38 -0700 |
Michael Pavone |
Add support for float32 format audio samples
|
Wed, 28 Mar 2018 23:36:08 -0700 |
Michael Pavone |
Small cleanup to audio interface between emulation code and renderer backend
|
Sat, 24 Mar 2018 22:18:23 -0700 |
Michael Pavone |
Merge
nuklear_ui
|
Sat, 24 Mar 2018 19:40:51 -0700 |
Michael Pavone |
Added png screenshot support
|
Tue, 13 Mar 2018 22:18:20 -0700 |
Michael Pavone |
Set glClearColor back to black
nuklear_ui
|
Sat, 25 Nov 2017 20:43:20 -0800 |
Michael Pavone |
Skip loading menu ROM if Nuklear UI is enabled. Allow disabling Nuklear UI in favor of old menu ROM both at compile time and in config. Fall back to ROM UI if GL is unavailable
nuklear_ui
|
Sat, 25 Nov 2017 14:42:38 -0800 |
Michael Pavone |
Avoid burning a huge amount of CPU in the menu when emulation is not running and vsync is disabled
nuklear_ui
|
Wed, 22 Nov 2017 10:54:27 -0800 |
Michael Pavone |
Fix UI rendering in fullscreen and wome initial work on the "pause" menu
nuklear_ui
|
Tue, 21 Nov 2017 19:07:43 -0800 |
Michael Pavone |
Initial work on Nuklear-based UI
nuklear_ui
|
Thu, 24 Aug 2017 19:40:53 -0700 |
Michael Pavone |
Clear display in SDL2 renderer before doing the texture copy. This gets rid of the artifacts noted in ticket:29
|
Thu, 15 Jun 2017 22:51:28 -0700 |
Michael Pavone |
Allow selecting linear or nearet neighbor scaling for both the Open GL and SDL 2 renderers
|
Thu, 15 Jun 2017 19:24:16 -0700 |
Michael Pavone |
Allow height to be specified in the config file and properly calculate from the aspect setting if it is not specified
|
Wed, 14 Jun 2017 20:46:11 -0700 |
Michael Pavone |
Fix absolute mouse mode when non-default overscan settings are used
|
Wed, 14 Jun 2017 09:48:46 -0700 |
Michael Pavone |
Initial support for drag and drop. Some work needed for proper menu integration.
|
Fri, 12 May 2017 23:33:00 -0700 |
Michael Pavone |
Use printf rather than info_message for message about game controller mappings so it does not pop up a modal when not run from a terminal
|
Wed, 10 May 2017 22:06:59 -0700 |
Michael Pavone |
Load extra controller mappings from gamecontrollerdb.txt
|
Sat, 29 Apr 2017 12:32:50 -0700 |
Michael Pavone |
Make internal screenshot functionality completely ignore overscan settings rather than only doing it for the height
|
Sun, 23 Apr 2017 00:54:33 -0700 |
Michael Pavone |
Add config file option to disable Open GL rendering
|
Fri, 21 Apr 2017 23:35:32 -0700 |
Michael Pavone |
Fix a deficiency in the way types were handled in my ternary tree. Fixes in which some paths that were constructed from a template with variables would sometimes get an extra garbage character thrown in
|
Mon, 06 Mar 2017 09:46:50 -0800 |
Michael Pavone |
Width on glTexSubImage2D call in render_framebuffer_updated needs to match the buffer pitch
|
Mon, 06 Mar 2017 00:23:35 -0800 |
Michael Pavone |
Initial stab at horizontal border emulation. Only works for H40 and still has a few minor holes to fill
|
Sat, 04 Mar 2017 11:50:14 -0800 |
Michael Pavone |
Implement raw screenshot functionality requested in ticket:10
|
Wed, 01 Mar 2017 00:14:50 -0800 |
Michael Pavone |
Fix scancode for F key
|
Thu, 26 Jan 2017 23:49:13 -0800 |
Michael Pavone |
Basic support for mapping an analog axis to functionality
|
Thu, 26 Jan 2017 20:28:00 -0800 |
Michael Pavone |
Added mappings to allow PS-style names for leftstick/rightstick click actions aka l3/r3
|
Thu, 26 Jan 2017 00:55:02 -0800 |
Michael Pavone |
Allow toggling full screen mode at runtime. Allow resizing the window in windowed mode. Allow specifying the aspect ratio in the config file.
|
Tue, 24 Jan 2017 23:17:24 -0800 |
Michael Pavone |
Adjust mouse cursor in absolute mode/menu to account for presence of top border
|
Tue, 24 Jan 2017 20:53:10 -0800 |
Michael Pavone |
Make gamepad "semantic" mapping play nice with hotplug support
|
Sun, 22 Jan 2017 16:23:59 -0800 |
Michael Pavone |
Initial support for using SDL2 game controller mapping functionality
|
Wed, 18 Jan 2017 23:43:36 -0800 |
Michael Pavone |
Overscan is now configurable
|
Sun, 15 Jan 2017 15:07:24 -0800 |
Michael Pavone |
Initial work on emulating top and bottom border area
|
Thu, 22 Dec 2016 19:51:25 -0800 |
Michael Pavone |
Initial support for Genesis/Megadrive PBC mode. VDP still needs Mode 4 to be useful.
|
Fri, 09 Dec 2016 09:48:48 -0800 |
Michael Pavone |
WIP split of ROM loading/argument parsing from Genesis emulation code. Compiles and doesn't crash, but nothing works. Still a few too many globals as well.
|
Mon, 28 Nov 2016 22:45:46 -0800 |
Michael Pavone |
Clean up symbol visiblity and delete a ltitle bit of dead code
|
Mon, 22 Aug 2016 09:46:18 -0700 |
Michael Pavone |
Cleanup the separation of render backend and VDP code in preparation for having extra debug windows. Make determination of H40/H32 based on number of lines in each mode.
|
Tue, 09 Aug 2016 22:54:35 -0700 |
Michael Pavone |
Fix NOGL compile option
|
Fri, 05 Aug 2016 22:24:43 -0700 |
Michael Pavone |
Fix a memory corruption bug from failing to grow the buffer for the window caption when switching games
|
Sun, 15 May 2016 17:53:56 -0700 |
Michael Pavone |
Complete SDL to Saturn scan code mapping
|
Wed, 11 May 2016 01:15:54 -0700 |
Michael Pavone |
Initial stab at Saturn keyboard support
|
Tue, 10 May 2016 08:59:17 -0700 |
Michael Pavone |
Fix bug in 68K movep.l when the destination is a register mapped to a host register
|
Sun, 01 May 2016 14:59:40 -0700 |
Michael Pavone |
Set vsync state based on config file rather than just using whatever the system decides for us.
|
Sun, 01 May 2016 14:29:12 -0700 |
Michael Pavone |
Added a config option that allows turning scanlines on and off
|
Tue, 23 Feb 2016 21:17:56 -0800 |
Michael Pavone |
Added reasonable handling of joystick hotplug
|
Tue, 15 Dec 2015 20:01:50 -0800 |
Michael Pavone |
Initial support for relative mouse mode and skeleton of support for capture mode. Avoid mouse position overflow in absolute mode. Allow absolute mode to be set by ROM DB.
|
Mon, 14 Dec 2015 19:36:01 -0800 |
Michael Pavone |
Scale mouse data based on window size
|
Sat, 28 Nov 2015 21:27:21 -0800 |
Michael Pavone |
Mega mouse support is mostly done
|
Sat, 28 Nov 2015 20:05:15 -0800 |
Michael Pavone |
Dividing by FPS_INTERVAL does not make senese as the division was to convert milliseconds to seconds
|
Sat, 28 Nov 2015 14:49:34 -0800 |
Michael Pavone |
Don't try setting the window title on Android
|
Wed, 25 Nov 2015 20:32:20 -0800 |
Michael Pavone |
WIP support for mega mouse
|
Fri, 13 Nov 2015 22:56:59 -0800 |
Michael Pavone |
Selecting a second game from the menu now works
|
Sun, 08 Nov 2015 18:38:33 -0800 |
Michael Pavone |
ROM is now run after being selected in menu. Initial path for menu is read from config file.
|
Mon, 27 Jul 2015 23:49:14 -0700 |
Michael Pavone |
Use binary mode for reading shaders and config files so we actually get the number of bytes we expect
|
Sun, 26 Jul 2015 13:33:48 -0700 |
Michael Pavone |
Minor cleanup
|
Sun, 26 Jul 2015 13:25:31 -0700 |
Michael Pavone |
Merge
|
Sun, 26 Jul 2015 13:08:22 -0700 |
=?UTF-8?q?Higor=20Eur=C3=ADpedes?= |
Use SDL2 renderer as a fallback
|
Sun, 26 Jul 2015 13:05:05 -0700 |
=?UTF-8?q?Higor=20Eur=C3=ADpedes?= |
Add pure SDL2 renderer
|
Sat, 25 Jul 2015 18:22:07 -0700 |
Michael Pavone |
Use a new fatal_error function instead of calling fprintf and exit for fatal errors. This new function more gracefully handles the case in which BlastEm was not started from a terminal or disconnected from ther terminal (Windows).
|
Sun, 05 Jul 2015 14:21:34 -0700 |
Michael Pavone |
WIP changes to support reading cart memory map from ROM DB
|
Thu, 28 May 2015 23:04:49 -0700 |
Michael Pavone |
Fix crash bug in windows build
|
Thu, 28 May 2015 22:31:21 -0700 |
Michael Pavone |
Get windows build compiling again post-merge
|
Thu, 28 May 2015 21:19:55 -0700 |
Michael Pavone |
Merge windows branch with latest changes
|
Tue, 01 Apr 2014 21:12:00 -0700 |
Michael Pavone |
Make Windows port a little less half-assed
|
Wed, 20 May 2015 19:05:11 -0700 |
Michael Pavone |
Upgrade to SDL 2.0 and drop support for the non-OpenGL render path
|
Thu, 01 Jan 2015 17:36:23 -0800 |
Michael Pavone |
Avoid calling atexit(SDL_Quit) until after OpenGL initialization to avoid a segfault on exit when using fglrx
|
Tue, 17 Jun 2014 19:01:01 -0700 |
Michael Pavone |
Partially working switch to having a vcounter and hslot counter in the context rather than trying to derive them from the cycle count. This should allow for more accurate handling of mid screen mode switches. Interrupt timing is broken currently though
|
Mon, 06 Jan 2014 22:54:05 -0800 |
Michael Pavone |
The local clone on my laptop got messed up and some changes had not been pushed. This commit represents the status of the working copy from that clone. It unfortunately contains some changes that I did not intend to commit yet, but this seems like the best option at the moment.
|
Tue, 29 Oct 2013 23:13:15 -0700 |
Mike Pavone |
Fix allocation and memset size for field buffers when using OpenGL
|
Tue, 29 Oct 2013 19:09:19 -0700 |
Mike Pavone |
Preserve aspect ratio unless config file says otherwise
|
Mon, 28 Oct 2013 23:59:59 -0700 |
Mike Pavone |
Pull shader file names from config file.
|
Mon, 28 Oct 2013 23:50:28 -0700 |
Mike Pavone |
Move shader files to their own directory. Read shaders from /.config/blastem/shaders or from path_to_exe/shaders instead of the current working directory.
|
Mon, 28 Oct 2013 19:37:30 -0700 |
Mike Pavone |
Allow OpenGL support to be disabled at compile time. Move generic utility functions out of config.c
|
Sun, 27 Oct 2013 21:58:03 -0700 |
Mike Pavone |
Enable fullscreen mode in OpenGL renderer
opengl
|
Sun, 27 Oct 2013 21:41:21 -0700 |
Mike Pavone |
Support interlace mode with OpenGL backend
opengl
|
Sun, 27 Oct 2013 01:29:50 -0700 |
Mike Pavone |
Basic OpenGL rendering is working
opengl
|
Sat, 26 Oct 2013 22:38:47 -0700 |
Mike Pavone |
Update opengl branch from default. Fix build breakage unrelated to merge
opengl
|
Thu, 03 Oct 2013 21:22:05 -0700 |
Mike Pavone |
Add an FPS counter to the title bar
|
Tue, 10 Sep 2013 23:31:08 -0700 |
Mike Pavone |
Added copyright notice to source files and added GPL license text in COPYING
|
Tue, 23 Jul 2013 23:01:03 -0700 |
Mike Pavone |
Started work on OpenGL support in new branch
opengl
|
Thu, 18 Jul 2013 09:59:39 -0700 |
Mike Pavone |
Add config values for audio sample rate and buffer size
|
Wed, 17 Jul 2013 22:26:11 -0700 |
Mike Pavone |
Add fullscreen support and add a keybinding for exiting the emulator
|
Wed, 10 Jul 2013 23:47:48 -0700 |
Mike Pavone |
Read joystick bindings from config file
|
Sun, 30 Jun 2013 11:45:58 -0700 |
Mike Pavone |
Make VDP render in native pixel format of the renderer for a modest performance gain and to make it easier to use OpenGL for rendering
|
Tue, 25 Jun 2013 19:20:39 -0700 |
Mike Pavone |
Move IO code to a separate file and do a tiny bit of refactoring
|
Sun, 23 Jun 2013 22:27:12 -0700 |
Mike Pavone |
Implement basic joystick support
|
Sun, 23 Jun 2013 11:25:56 -0700 |
Mike Pavone |
Change buffer size to avoid weird artifacts on some systems
|
Sun, 23 Jun 2013 10:17:40 -0700 |
Mike Pavone |
Fix sprite y mask in interlace mode. Fix framebuffer selection when switching out of interlace mode.
|
Sat, 22 Jun 2013 21:19:43 -0700 |
Mike Pavone |
Initial work on interlace
|
Mon, 17 Jun 2013 19:34:47 -0700 |
Mike Pavone |
Process events in vgm player so that quitting works
|
Fri, 14 Jun 2013 00:25:04 -0700 |
Mike Pavone |
Make keybindings data driven so they can be populated from a config file later
|
Wed, 29 May 2013 00:57:19 -0700 |
Mike Pavone |
Incredibly broken YM2612 support plus a fix to Z80 bus request
|
Mon, 27 May 2013 20:56:02 -0700 |
Mike Pavone |
Fix deadlock on quit
|
Thu, 23 May 2013 23:55:42 -0700 |
Mike Pavone |
Get rid of debug puts and limit based on audio rather than frame rate by default.
|
Thu, 23 May 2013 23:42:42 -0700 |
Mike Pavone |
Initial PSG support. Mostly works, noise channel is borked though.
|
Thu, 16 May 2013 09:37:53 -0700 |
Mike Pavone |
Get frame time correct and frame rate sort of correct for EUR region
|
Wed, 15 May 2013 23:32:21 -0700 |
Mike Pavone |
Set window title based on ROM header name
|
Wed, 15 May 2013 22:39:36 -0700 |
Mike Pavone |
Increase sample size for min_delay
|
Wed, 15 May 2013 22:37:25 -0700 |
Mike Pavone |
Re-enable frame limit, but add a command line flag to disable it
|
Sat, 11 May 2013 22:45:05 -0700 |
Mike Pavone |
Remove z80_ram reference in SDL renderer to get stateview compiling again. Print out the sprite list in stateview.
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Thu, 02 May 2013 22:26:47 -0700 |
Mike Pavone |
Implement LDI
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Fri, 26 Apr 2013 09:51:13 -0700 |
Mike Pavone |
Added key to save Z80 RAM to a file
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Mon, 22 Apr 2013 23:56:13 -0700 |
Mike Pavone |
Add shadow/higlight info to debug renderer
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Mon, 22 Apr 2013 19:39:38 -0700 |
Mike Pavone |
Implemented shadow hilight mode.
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Sun, 21 Apr 2013 19:12:48 -0700 |
Mike Pavone |
Improve color rendering accuracy and optimize SDL renderer a bit
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Sun, 20 Jan 2013 19:10:29 -0800 |
Mike Pavone |
Add support for breaking into the debugger while game is running
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Sun, 30 Dec 2012 11:54:25 -0800 |
Mike Pavone |
Fix 68K->VDP DMA
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Thu, 20 Dec 2012 00:44:59 -0800 |
Mike Pavone |
Gamepad support
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Wed, 19 Dec 2012 21:25:39 -0800 |
Mike Pavone |
Cleanup 68K timing code. Temporarily omment out fFPS counter as it was causing segfaults
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Wed, 19 Dec 2012 20:53:59 -0800 |
Mike Pavone |
Add FPS counter to console output
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Tue, 18 Dec 2012 19:51:17 -0800 |
Mike Pavone |
Add palette debug to SDL renderer
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Tue, 18 Dec 2012 02:16:42 -0800 |
Mike Pavone |
Get Flavio's color bar demo kind of sort of working
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Sun, 09 Dec 2012 18:40:45 -0800 |
Mike Pavone |
Add debug render mode and fix vertical flip bit for bg tiles
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Sat, 08 Dec 2012 22:07:25 -0800 |
Mike Pavone |
Add support for simple resolution scaling
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Sat, 08 Dec 2012 19:42:07 -0800 |
Mike Pavone |
Fix BG plane B render bug
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Sat, 08 Dec 2012 02:00:54 -0800 |
Mike Pavone |
Mostly broken VDP core and savestate viewer
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