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log backend_x86.c @ 756:
e1dc98f7ed9f
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Sat, 27 Jun 2015 13:18:55 -0700
Michael Pavone
Preserve scratch2 when using it as a temporary in memory read functions. This fixes a bunch of issues with the Z80 core and possibly some issues with the 68K core as well
Mon, 22 Jun 2015 09:22:18 -0700
Michael Pavone
Fix handling of address mask in gen_mem_fun
Mon, 11 May 2015 00:28:47 -0700
Michael Pavone
Sync fixes and logging to fix more sync issues
Tue, 28 Apr 2015 19:04:36 -0700
Michael Pavone
Fix bug in map_native_address that was breaking some self-modifying code in Gunstar Heroes
Wed, 14 Jan 2015 09:38:54 -0800
Michael Pavone
Removed hardcoded assumptions in M68K core about which parts of the memory map are RAM
Sat, 03 Jan 2015 16:08:23 -0800
Michael Pavone
All cycle counters are now based off the master clock. This seems to have messed up Z80 interrupt timing (music in Sonic 2 is too slow for instance), but things are generally working
Thu, 01 Jan 2015 20:21:20 -0800
Michael Pavone
Use call_args and call_args_abi inside gen_mem_fun
Mon, 29 Dec 2014 23:08:39 -0800
Michael Pavone
Fix handling of code writes for Z80 core. This seems to get things close to being back to where they were before the big refactor that broke the Z80 core. Some problems remain. Notably the sound driver in Sonic 2 is still quite broken.
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