log vdp.h @ 317:e5e8b48ad157

age author description
Fri, 10 May 2013 22:57:56 -0700 Mike Pavone Initial stab at horizontal interrupts and improving accuracy of vertical interrupts. Also added the VINT pending flag to status port.
Mon, 22 Apr 2013 19:39:38 -0700 Mike Pavone Implemented shadow hilight mode.
Sun, 06 Jan 2013 20:49:42 -0800 Mike Pavone Fix order of SR and PC saved in an exception stack frame
Tue, 01 Jan 2013 07:06:57 -0800 Mike Pavone Make writes to control and data port block when DMA is in progress
Mon, 31 Dec 2012 11:26:57 -0800 Mike Pavone Fix VDP reads
Sun, 30 Dec 2012 22:39:41 -0800 Mike Pavone Implemented HV counter
Sun, 30 Dec 2012 01:15:16 -0800 Mike Pavone Fix bug that was causing DMA fills to lock up under certain circumstances
Fri, 21 Dec 2012 20:56:32 -0800 Mike Pavone Implement DMA (untested)
Wed, 19 Dec 2012 22:15:16 -0800 Mike Pavone Fix issue in which VDP would have trouble emptying FIFO because the VDP cycle count got reset at end of frame.
Tue, 18 Dec 2012 19:51:33 -0800 Mike Pavone Fix CRAM and possibly VSRAM writes
Tue, 18 Dec 2012 02:16:42 -0800 Mike Pavone Get Flavio's color bar demo kind of sort of working
Sun, 09 Dec 2012 18:40:45 -0800 Mike Pavone Add debug render mode and fix vertical flip bit for bg tiles
Sun, 09 Dec 2012 00:03:15 -0800 Mike Pavone Implement sprite index >= sprite limit triggers sprite limit behavior
Sat, 08 Dec 2012 23:49:51 -0800 Mike Pavone Initial H32 mode support
Sat, 08 Dec 2012 22:50:14 -0800 Mike Pavone Improve sprite masking to almost completely pass Nemesis' sprite masking test
Sat, 08 Dec 2012 11:12:17 -0800 Mike Pavone Sprites somewhat less broken
Sat, 08 Dec 2012 02:00:54 -0800 Mike Pavone Mostly broken VDP core and savestate viewer