log shaders/default.f.glsl @ 1977:f3cca4b3f17a

age author description
Sat, 09 May 2020 21:15:33 -0700 Michael Pavone Allow use of NPOT textures as a config option. Useful for some mobile GPUs
Sun, 30 Dec 2018 21:10:44 -0800 Mike Pavone Added support for GLES in addition to desktop GL
Fri, 07 Jul 2017 21:44:49 -0700 Michael Pavone Fix texture coordinate offsets in default shader so things look right with really high resolutions and weird multiples of native
Sat, 17 Jun 2017 17:43:47 -0700 Michael Pavone Minor simplification of default fragment shader
Sat, 17 Jun 2017 15:56:07 -0700 Michael Pavone Force texture y-coordinate to middle of line in default shader. Substantially improves picture when linear texture filtering is used
Sat, 17 Jun 2017 15:43:44 -0700 Michael Pavone Slightly less broken default fragment shader. Looks much better with nearest neighbor, still needs work for linear interpolation
Wed, 18 Jan 2017 23:43:36 -0800 Michael Pavone Overscan is now configurable
Mon, 28 Oct 2013 23:50:28 -0700 Mike Pavone Move shader files to their own directory. Read shaders from /.config/blastem/shaders or from path_to_exe/shaders instead of the current working directory. base default.f.glsl@5ce4822b5f4d