Mercurial > repos > blastem
log shaders/default.v.glsl @ 966:f765c2fc7508
age | author | description |
---|---|---|
Mon, 06 Jan 2014 22:54:05 -0800 | Michael Pavone | The local clone on my laptop got messed up and some changes had not been pushed. This commit represents the status of the working copy from that clone. It unfortunately contains some changes that I did not intend to commit yet, but this seems like the best option at the moment. |
Tue, 29 Oct 2013 19:09:19 -0700 | Mike Pavone | Preserve aspect ratio unless config file says otherwise |
Mon, 28 Oct 2013 23:50:28 -0700 | Mike Pavone | Move shader files to their own directory. Read shaders from /.config/blastem/shaders or from path_to_exe/shaders instead of the current working directory. base default.v.glsl@09d3d0b4ddf1 |