Wed, 14 Jun 2017 20:46:11 -0700 |
Michael Pavone |
Fix absolute mouse mode when non-default overscan settings are used
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Wed, 14 Jun 2017 09:48:46 -0700 |
Michael Pavone |
Initial support for drag and drop. Some work needed for proper menu integration.
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Sat, 04 Mar 2017 11:50:14 -0800 |
Michael Pavone |
Implement raw screenshot functionality requested in ticket:10
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Thu, 26 Jan 2017 23:49:13 -0800 |
Michael Pavone |
Basic support for mapping an analog axis to functionality
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Thu, 26 Jan 2017 00:55:02 -0800 |
Michael Pavone |
Allow toggling full screen mode at runtime. Allow resizing the window in windowed mode. Allow specifying the aspect ratio in the config file.
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Sun, 22 Jan 2017 16:23:59 -0800 |
Michael Pavone |
Initial support for using SDL2 game controller mapping functionality
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Wed, 18 Jan 2017 23:43:36 -0800 |
Michael Pavone |
Overscan is now configurable
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Thu, 22 Dec 2016 19:51:25 -0800 |
Michael Pavone |
Initial support for Genesis/Megadrive PBC mode. VDP still needs Mode 4 to be useful.
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Fri, 09 Dec 2016 09:48:48 -0800 |
Michael Pavone |
WIP split of ROM loading/argument parsing from Genesis emulation code. Compiles and doesn't crash, but nothing works. Still a few too many globals as well.
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Mon, 28 Nov 2016 22:45:46 -0800 |
Michael Pavone |
Clean up symbol visiblity and delete a ltitle bit of dead code
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Mon, 22 Aug 2016 09:46:18 -0700 |
Michael Pavone |
Cleanup the separation of render backend and VDP code in preparation for having extra debug windows. Make determination of H40/H32 based on number of lines in each mode.
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Mon, 16 May 2016 09:54:05 -0700 |
Michael Pavone |
Added support for binding a bunch more "special" keys
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Tue, 23 Feb 2016 21:17:56 -0800 |
Michael Pavone |
Added reasonable handling of joystick hotplug
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Tue, 15 Dec 2015 20:01:50 -0800 |
Michael Pavone |
Initial support for relative mouse mode and skeleton of support for capture mode. Avoid mouse position overflow in absolute mode. Allow absolute mode to be set by ROM DB.
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Mon, 14 Dec 2015 19:36:01 -0800 |
Michael Pavone |
Scale mouse data based on window size
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Sat, 28 Nov 2015 21:27:21 -0800 |
Michael Pavone |
Mega mouse support is mostly done
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Sat, 28 Nov 2015 14:30:30 -0800 |
Michael Pavone |
Make nexus player remote useable as a controller for games that only require a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.c
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Wed, 25 Nov 2015 20:32:20 -0800 |
Michael Pavone |
WIP support for mega mouse
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Fri, 13 Nov 2015 22:56:59 -0800 |
Michael Pavone |
Selecting a second game from the menu now works
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Sun, 08 Nov 2015 18:38:33 -0800 |
Michael Pavone |
ROM is now run after being selected in menu. Initial path for menu is read from config file.
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Sat, 25 Jul 2015 18:22:07 -0700 |
Michael Pavone |
Use a new fatal_error function instead of calling fprintf and exit for fatal errors. This new function more gracefully handles the case in which BlastEm was not started from a terminal or disconnected from ther terminal (Windows).
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Thu, 28 May 2015 21:19:55 -0700 |
Michael Pavone |
Merge windows branch with latest changes
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Tue, 01 Apr 2014 19:43:58 -0700 |
Michael Pavone |
Initial work on Windows port
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Thu, 21 May 2015 18:37:41 -0700 |
Michael Pavone |
Process events while waiting for 68K debugger input. This prevents "not responsive" dialogs when sitting in the debugger
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Wed, 20 May 2015 19:05:11 -0700 |
Michael Pavone |
Upgrade to SDL 2.0 and drop support for the non-OpenGL render path
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Thu, 31 Oct 2013 01:00:32 -0700 |
Mike Pavone |
Add support for left and right shift keys
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Sat, 26 Oct 2013 22:38:47 -0700 |
Mike Pavone |
Update opengl branch from default. Fix build breakage unrelated to merge
opengl
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Tue, 10 Sep 2013 23:31:08 -0700 |
Mike Pavone |
Added copyright notice to source files and added GPL license text in COPYING
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Tue, 23 Jul 2013 23:01:03 -0700 |
Mike Pavone |
Started work on OpenGL support in new branch
opengl
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Wed, 17 Jul 2013 22:26:11 -0700 |
Mike Pavone |
Add fullscreen support and add a keybinding for exiting the emulator
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