Mercurial > repos > blastem
changeset 2634:023aa4839ff6
Make Hori Fighting Commander controllers work out of the box
author | Michael Pavone <pavone@retrodev.com> |
---|---|
date | Mon, 24 Feb 2025 23:15:14 -0800 |
parents | 1ef2734ac052 |
children | eab8e0396776 |
files | controller_info.c |
diffstat | 1 files changed, 17 insertions(+), 0 deletions(-) [+] |
line wrap: on
line diff
--- a/controller_info.c Sun Feb 23 13:56:22 2025 -0800 +++ b/controller_info.c Mon Feb 24 23:15:14 2025 -0800 @@ -176,6 +176,23 @@ SDL_GameControllerClose(control); for (uint32_t i = 0; i < num_heuristics; i++) { + if (strstr(name, "Hori Fighting Commander")) { + uint8_t is_xbox = strstr(name, "Xbox") || strstr(name, "ONE"); + controller_info res = { + .variant = VARIANT_6B_RIGHT, + .name = name, + .stick_deadzone = DEFAULT_DEADZONE, + .trigger_deadzone = DEFAULT_DEADZONE + }; + if (is_xbox) { + res.type = TYPE_XBOX; + res.subtype = strstr(name, "ONE") ? SUBTYPE_XBONE : SUBTYPE_X360; + } else { + res.type = TYPE_PSX; + res.subtype = strstr(name, "PS3") ? SUBTYPE_PS3 : SUBTYPE_PS4; + } + return res; + } if (strstr(name, heuristics[i].name)) { controller_info res = heuristics[i].info; res.name = name;