changeset 2031:0757da8ee702

Fix some stuff that was calling printf directly
author Michael Pavone <pavone@retrodev.com>
date Sat, 20 Feb 2021 14:51:45 -0800
parents bcc85f6b06c2
children 441d5d6cea2f
files nuklear_ui/nuklear_sdl_gles2.h render_sdl.c
diffstat 2 files changed, 1 insertions(+), 2 deletions(-) [+]
line wrap: on
line diff
--- a/nuklear_ui/nuklear_sdl_gles2.h	Sat Feb 20 12:47:26 2021 -0800
+++ b/nuklear_ui/nuklear_sdl_gles2.h	Sat Feb 20 14:51:45 2021 -0800
@@ -166,7 +166,6 @@
     glBindTexture(GL_TEXTURE_2D, dev->font_tex);
     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-	printf("Creating texture atlas texture with size %dx%d\n", width, height);
     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0,
                 GL_RGBA, GL_UNSIGNED_BYTE, image);
 	GLenum err = glGetError();
--- a/render_sdl.c	Sat Feb 20 12:47:26 2021 -0800
+++ b/render_sdl.c	Sat Feb 20 14:51:45 2021 -0800
@@ -406,7 +406,7 @@
 	} else {
 		tex_width = tex_height = 512;
 	}
-	printf("Using %dx%d textures\n", tex_width, tex_height);
+	debug_message("Using %dx%d textures\n", tex_width, tex_height);
 	for (int i = 0; i < 3; i++)
 	{
 		glBindTexture(GL_TEXTURE_2D, textures[i]);