changeset 33:2e15fa26fe58

Add support for simple resolution scaling
author Mike Pavone <pavone@retrodev.com>
date Sat, 08 Dec 2012 22:07:25 -0800
parents 8602ad493794
children 0e7df84158b1
files render.h render_sdl.c stateview.c
diffstat 3 files changed, 65 insertions(+), 47 deletions(-) [+]
line wrap: on
line diff
--- a/render.h	Sat Dec 08 21:39:01 2012 -0800
+++ b/render.h	Sat Dec 08 22:07:25 2012 -0800
@@ -2,7 +2,7 @@
 #define RENDER_SDL_H_
 
 #include "vdp.h"
-void render_init();
+void render_init(int width, int height);
 void render_context(vdp_context * context);
 void render_wait_quit();
 
--- a/render_sdl.c	Sat Dec 08 21:39:01 2012 -0800
+++ b/render_sdl.c	Sat Dec 08 22:07:25 2012 -0800
@@ -5,14 +5,15 @@
 
 SDL_Surface *screen;
 
-void render_init()
+void render_init(int width, int height)
 {
 	if (SDL_Init(SDL_INIT_VIDEO) < 0) {
         fprintf(stderr, "Unable to init SDL: %s\n", SDL_GetError());
         exit(1);
     }
     atexit(SDL_Quit);
-    screen = SDL_SetVideoMode(320, 240, 32, SDL_SWSURFACE | SDL_ANYFORMAT);
+    printf("width: %d, height: %d\n", width, height);
+    screen = SDL_SetVideoMode(width, height, 32, SDL_SWSURFACE | SDL_ANYFORMAT);
     if (!screen) {
     	fprintf(stderr, "Unable to get SDL surface: %s\n", SDL_GetError());
         exit(1);
@@ -34,59 +35,66 @@
 			return;
 		}
     }
+    uint16_t repeat_x = screen->clip_rect.w / 320;
+    uint16_t repeat_y = screen->clip_rect.h / 240;
+    if (repeat_x > repeat_y) {
+    	repeat_x = repeat_y;
+    } else {
+    	repeat_y = repeat_x;
+    }
+    printf("w: %d, h: %d, repeat_x: %d, repeat_y: %d\n", screen->clip_rect.w, screen->clip_rect.h, repeat_x, repeat_y);
     switch (screen->format->BytesPerPixel) {
     case 2:
         buf_16 = (uint16_t *)screen->pixels;
-        for (int y = 0; y < 240; y++, buf_16 += (screen->pitch/2 - 320)) {
-        	for (int x = 0; x < 320; x++, buf_16++) {
-        		uint16_t gen_color = context->framebuf[y * 320 + x];
-        		b = ((gen_color >> 8) & 0xE) * 18;
-        		g = ((gen_color >> 4) & 0xE) * 18;
-        		r = (gen_color& 0xE) * 18;
-        		*buf_16 = SDL_MapRGB(screen->format, r, g, b);
-        	}
+        for (int y = 0; y < 240; y++) {
+        	for (int i = 0; i < repeat_y; i++,buf_16 += screen->pitch/2) {
+        		uint16_t *line = buf_16;
+		    	for (int x = 0; x < 320; x++) {
+		    		uint16_t gen_color = context->framebuf[y * 320 + x];
+		    		b = ((gen_color >> 8) & 0xE) * 18;
+		    		g = ((gen_color >> 4) & 0xE) * 18;
+		    		r = (gen_color& 0xE) * 18;
+		    		for (int j = 0; j < repeat_x; j++) {
+		    			*(line++) = SDL_MapRGB(screen->format, r, g, b);
+		    		}
+		    	}
+		    }
         }
     	break;
     case 3:
         buf_8 = (uint8_t *)screen->pixels;
-        for (int y = 0; y < 240; y++, buf_8 += (screen->pitch - 320)) {
-        	for (int x = 0; x < 320; x++, buf_8 += 3) {
-        		uint16_t gen_color = context->framebuf[y * 320 + x];
-        		b = ((gen_color >> 8) & 0xE) * 18;
-        		g = ((gen_color >> 4) & 0xE) * 18;
-        		r = (gen_color& 0xE) * 18;
-				*(buf_8+screen->format->Rshift/8) = r;
-				*(buf_8+screen->format->Gshift/8) = g;
-				*(buf_8+screen->format->Bshift/8) = b;
-        	}
+        for (int y = 0; y < 240; y++) {
+        	for (int i = 0; i < repeat_y; i++,buf_8 += screen->pitch) {
+        		uint8_t *line = buf_8;
+		    	for (int x = 0; x < 320; x++) {
+		    		uint16_t gen_color = context->framebuf[y * 320 + x];
+		    		b = ((gen_color >> 8) & 0xE) * 18;
+		    		g = ((gen_color >> 4) & 0xE) * 18;
+		    		r = (gen_color& 0xE) * 18;
+		    		for (int j = 0; j < repeat_x; j++) {
+						*(buf_8+screen->format->Rshift/8) = r;
+						*(buf_8+screen->format->Gshift/8) = g;
+						*(buf_8+screen->format->Bshift/8) = b;
+						buf_8 += 3;
+					}
+		    	}
+		    }
         }
     	break;
     case 4:
         buf_32 = (uint32_t *)screen->pixels;
-        for (int y = 0; y < 224; y++, buf_32 += (screen->pitch/4 - 320)) {
-        	for (int x = 0; x < 320; x++, buf_32++) {
-        		uint16_t gen_color = context->framebuf[y * 320 + x];
-        		b = ((gen_color >> 8) & 0xE) * 18;
-        		g = ((gen_color >> 4) & 0xE) * 18;
-        		r = (gen_color& 0xE) * 18;
-        		*buf_32 = SDL_MapRGB(screen->format, r, g, b);
-        	}
-        }
-        for (int y = 224; y < 240; y++, buf_32 += (screen->pitch/4 - 320)) {
-        	for (int x = 0; x < 256; x++, buf_32++) {
-        		uint16_t gen_color = context->cram[x/8 + ((y-224)/8)*32];
-        		b = ((gen_color >> 8) & 0xE) * 18;
-        		g = ((gen_color >> 4) & 0xE) * 18;
-        		r = (gen_color& 0xE) * 18;
-        		*buf_32 = SDL_MapRGB(screen->format, r, g, b);
-        	}
-        	for (int x = 256; x < 320; x++, buf_32++) {
-        		if ((x/8 & 1) ^ (y/8 & 1)) {
-        			b = g = r = 255;
-        		} else {
-        			b = g = r = 0;
-        		}
-        		*buf_32 = SDL_MapRGB(screen->format, r, g, b);
+        for (int y = 0; y < 240; y++) {
+        	for (int i = 0; i < repeat_y; i++,buf_32 += screen->pitch/4) {
+        		uint32_t *line = buf_32;
+		    	for (int x = 0; x < 320; x++) {
+		    		uint16_t gen_color = context->framebuf[y * 320 + x];
+		    		b = ((gen_color >> 8) & 0xE) * 18;
+		    		g = ((gen_color >> 4) & 0xE) * 18;
+		    		r = (gen_color& 0xE) * 18;
+		    		for (int j = 0; j < repeat_x; j++) {
+		    			*(line++) = SDL_MapRGB(screen->format, r, g, b);
+		    		}
+		    	}
         	}
         }
     	break;
@@ -94,7 +102,7 @@
     if ( SDL_MUSTLOCK(screen) ) {
         SDL_UnlockSurface(screen);
     }
-    SDL_UpdateRect(screen, 0, 0, 320, 240);
+    SDL_UpdateRect(screen, 0, 0, screen->clip_rect.w, screen->clip_rect.h);
 }
 
 void render_wait_quit()
--- a/stateview.c	Sat Dec 08 21:39:01 2012 -0800
+++ b/stateview.c	Sat Dec 08 22:07:25 2012 -0800
@@ -14,11 +14,21 @@
 		fprintf(stderr, "Failed to open %s\n", argv[1]);
 		exit(1);
 	}
+	int width = 320;
+	int height = 240;
+	if (argc > 2) {
+		width = atoi(argv[2]);
+		if (argc > 3) {
+			height = atoi(argv[3]);
+		} else {
+			height = (width/320) * 240;
+		}
+	}
 	vdp_context context;
 	init_vdp_context(&context);
 	vdp_load_savestate(&context, state_file);
 	vdp_run_to_vblank(&context);
-    render_init();
+    render_init(width, height);
     render_context(&context);
     render_wait_quit();
     return 0;