Mercurial > repos > blastem
changeset 2523:573da2a2e6bb
Fix debug window crash on Mac OS
author | Michael Pavone <pavone@retrodev.com> |
---|---|
date | Thu, 24 Oct 2024 21:08:10 -0700 |
parents | 1de9eb7cbf38 |
children | 25e40370e0e4 |
files | render_sdl.c |
diffstat | 1 files changed, 3 insertions(+), 1 deletions(-) [+] |
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--- a/render_sdl.c Fri Oct 11 23:21:34 2024 -0700 +++ b/render_sdl.c Thu Oct 24 21:08:10 2024 -0700 @@ -1554,7 +1554,9 @@ extras[win_idx].gl_context = SDL_GL_CreateContext(extras[win_idx].win); SDL_GL_MakeCurrent(extras[win_idx].win, extras[win_idx].gl_context); glEnable(GL_DEBUG_OUTPUT); - glDebugMessageCallback(gl_message_callback, NULL); + if (glDebugMessageCallback) { + glDebugMessageCallback(gl_message_callback, NULL); + } glGenTextures(2, extras[win_idx].gl_texture); for (int i = 0; i < 2; i++) {