Mercurial > repos > blastem
changeset 2575:dddd16a6c69b
Fix "sticky" sprite overflow regression from previous sprite overflow flag fix
author | Michael Pavone <pavone@retrodev.com> |
---|---|
date | Mon, 03 Feb 2025 22:15:02 -0800 |
parents | 0da40b1978fd |
children | c9bfed9156dc |
files | vdp.c |
diffstat | 1 files changed, 3 insertions(+), 1 deletions(-) [+] |
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--- a/vdp.c Sun Feb 02 23:02:55 2025 -0800 +++ b/vdp.c Mon Feb 03 22:15:02 2025 -0800 @@ -739,7 +739,9 @@ static void scan_sprite_table(uint32_t line, vdp_context * context) { - if (context->sprite_index && !(context->flags & FLAG_SPRITE_OFLOW)) { + if (context->sprite_index && + (((uint8_t)context->slot_counter) < context->max_sprites_line || !(context->flags & FLAG_SPRITE_OFLOW)) + ) { line += 1; uint16_t ymask, ymin; uint8_t height_mult;